// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ #define SKIA_EXT_PLATFORM_DEVICE_H_ #include "build/build_config.h" #if defined(OS_WIN) #include #include #endif #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkDevice.h" #include "third_party/skia/include/core/SkPreConfig.h" class SkMatrix; class SkMetaData; class SkPath; class SkRegion; #if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ || defined(OS_SUN) typedef struct _cairo cairo_t; typedef struct _cairo_rectangle cairo_rectangle_t; #elif defined(OS_MACOSX) typedef struct CGContext* CGContextRef; typedef struct CGRect CGRect; #endif namespace skia { class PlatformDevice; #if defined(OS_WIN) typedef HDC PlatformSurface; typedef RECT PlatformRect; #elif defined(ANDROID) typedef void* PlatformSurface; typedef SkIRect* PlatformRect; #elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ || defined(OS_SUN) typedef cairo_t* PlatformSurface; typedef cairo_rectangle_t PlatformRect; #elif defined(OS_MACOSX) typedef CGContextRef PlatformSurface; typedef CGRect PlatformRect; #endif // The following routines provide accessor points for the functionality // exported by the various PlatformDevice ports. The PlatformDevice, and // BitmapPlatformDevice classes inherit directly from SkDevice, which is no // longer a supported usage-pattern for skia. In preparation of the removal of // these classes, all calls to PlatformDevice::* should be routed through these // helper functions. // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent // calls to the functions exported below will forward the request to the // corresponding method on the bound PlatformDevice instance. If no // PlatformDevice has been bound to the SkDevice passed, then the routines are // NOPS. SK_API void SetPlatformDevice(SkDevice* device, PlatformDevice* platform_device); SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); #if defined(OS_WIN) // Initializes the default settings and colors in a device context. SK_API void InitializeDC(HDC context); #elif defined(OS_MACOSX) // Returns the CGContext that backing the SkDevice. Forwards to the bound // PlatformDevice. Returns NULL if no PlatformDevice is bound. SK_API CGContextRef GetBitmapContext(SkDevice* device); #endif // Following routines are used in print preview workflow to mark the draft mode // metafile and preview metafile. SK_API SkMetaData& getMetaData(const SkCanvas& canvas); SK_API void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode); SK_API bool IsDraftMode(const SkCanvas& canvas); #if defined(OS_MACOSX) || defined(OS_WIN) SK_API void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview); SK_API bool IsPreviewMetafile(const SkCanvas& canvas); #endif // A SkDevice is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. PlatformDevice provides a surface Windows can also // write to. It also provides functionality to play well with GDI drawing // functions. This class is abstract and must be subclassed. It provides the // basic interface to implement it either with or without a bitmap backend. // // PlatformDevice provides an interface which sub-classes of SkDevice can also // provide to allow for drawing by the native platform into the device. class SK_API PlatformDevice { public: virtual ~PlatformDevice() {} #if defined(OS_MACOSX) // The CGContext that corresponds to the bitmap, used for CoreGraphics // operations drawing into the bitmap. This is possibly heavyweight, so it // should exist only during one pass of rendering. virtual CGContextRef GetBitmapContext() = 0; #endif // The DC that corresponds to the bitmap, used for GDI operations drawing // into the bitmap. This is possibly heavyweight, so it should be existant // only during one pass of rendering. virtual PlatformSurface BeginPlatformPaint(); // Finish a previous call to beginPlatformPaint. virtual void EndPlatformPaint(); // Draws to the given screen DC, if the bitmap DC doesn't exist, this will // temporarily create it. However, if you have created the bitmap DC, it will // be more efficient if you don't free it until after this call so it doesn't // have to be created twice. If src_rect is null, then the entirety of the // source device will be copied. virtual void DrawToNativeContext(PlatformSurface surface, int x, int y, const PlatformRect* src_rect) = 0; // Returns true if GDI operations can be used for drawing into the bitmap. virtual bool SupportsPlatformPaint(); #if defined(OS_WIN) // Loads a SkPath into the GDI context. The path can there after be used for // clipping or as a stroke. Returns false if the path failed to be loaded. static bool LoadPathToDC(HDC context, const SkPath& path); // Loads a SkRegion into the GDI context. static void LoadClippingRegionToDC(HDC context, const SkRegion& region, const SkMatrix& transformation); #elif defined(OS_MACOSX) // Loads a SkPath into the CG context. The path can there after be used for // clipping or as a stroke. static void LoadPathToCGContext(CGContextRef context, const SkPath& path); // Initializes the default settings and colors in a device context. static void InitializeCGContext(CGContextRef context); // Loads a SkRegion into the CG context. static void LoadClippingRegionToCGContext(CGContextRef context, const SkRegion& region, const SkMatrix& transformation); #endif protected: #if defined(OS_WIN) // Arrays must be inside structures. struct CubicPoints { SkPoint p[4]; }; typedef std::vector CubicPath; typedef std::vector CubicPaths; // Loads the specified Skia transform into the device context, excluding // perspective (which GDI doesn't support). static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); // Transforms SkPath's paths into a series of cubic path. static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); #elif defined(OS_MACOSX) // Loads the specified Skia transform into the device context static void LoadTransformToCGContext(CGContextRef context, const SkMatrix& matrix); #endif }; } // namespace skia #endif // SKIA_EXT_PLATFORM_DEVICE_H_