// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ #pragma once #import #include "third_party/skia/include/core/SkDevice.h" class SkMatrix; class SkPath; class SkRegion; namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface CoreGraphics can also // write to. It also provides functionality to play well with CG drawing // functions. // This class is abstract and must be subclassed. It provides the basic // interface to implement it either with or without a bitmap backend. class PlatformDevice : public SkDevice { public: typedef CGContextRef PlatformSurface; // The CGContext that corresponds to the bitmap, used for CoreGraphics // operations drawing into the bitmap. This is possibly heavyweight, so it // should exist only during one pass of rendering. virtual CGContextRef GetBitmapContext() = 0; // Draws to the given graphics context. If the bitmap context doesn't exist, // this will temporarily create it. However, if you have created the bitmap // context, it will be more efficient if you don't free it until after this // call so it doesn't have to be created twice. If src_rect is null, then // the entirety of the source device will be copied. virtual void DrawToContext(CGContextRef context, int x, int y, const CGRect* src_rect) = 0; // Returns if the preferred rendering engine is vectorial or bitmap based. virtual bool IsVectorial() = 0; // Initializes the default settings and colors in a device context. static void InitializeCGContext(CGContextRef context); // Loads a SkPath into the CG context. The path can there after be used for // clipping or as a stroke. static void LoadPathToCGContext(CGContextRef context, const SkPath& path); // Loads a SkRegion into the CG context. static void LoadClippingRegionToCGContext(CGContextRef context, const SkRegion& region, const SkMatrix& transformation); protected: // Forwards |bitmap| to SkDevice's constructor. PlatformDevice(const SkBitmap& bitmap); // Loads the specified Skia transform into the device context static void LoadTransformToCGContext(CGContextRef context, const SkMatrix& matrix); }; } // namespace skia #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_