// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/skia_utils.h" #include "skia/include/SkColorPriv.h" #include "SkGradientShader.h" namespace skia { SkShader* CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color) { SkColor grad_colors[2] = { start_color, end_color}; SkPoint grad_points[2]; grad_points[0].set(SkIntToScalar(0), SkIntToScalar(start_point)); grad_points[1].set(SkIntToScalar(0), SkIntToScalar(end_point)); return SkGradientShader::CreateLinear( grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); } // Helper function for HSLToSKColor. static inline double calcHue(double temp1, double temp2, double hueVal) { if (hueVal < 0.0) hueVal++; else if (hueVal > 1.0) hueVal--; if (hueVal * 6.0 < 1.0) return temp1 + (temp2 - temp1) * hueVal * 6.0; if (hueVal * 2.0 < 1.0) return temp2; if (hueVal * 3.0 < 2.0) return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; return temp1; } SkPMColor HSLToSKColor(U8CPU alpha, float hsl[3]) { double hue = SkScalarToDouble(hsl[0]); double saturation = SkScalarToDouble(hsl[1]); double lightness = SkScalarToDouble(hsl[2]); double scaleFactor = 256.0; // If there's no color, we don't care about hue and can do everything based // on brightness. if (!saturation) { U8CPU lightness; if (hsl[2] < 0) lightness = 0; else if (hsl[2] >= SK_Scalar1) lightness = 255; else lightness = SkScalarToFixed(hsl[2]) >> 8; unsigned greyValue = SkAlphaMul(lightness, alpha); return SkColorSetARGB(alpha, greyValue, greyValue, greyValue); } double temp2 = (lightness < 0.5) ? lightness * (1.0 + saturation) : lightness + saturation - (lightness * saturation); double temp1 = 2.0 * lightness - temp2; double rh = calcHue(temp1, temp2, hue + 1.0 / 3.0); double gh = calcHue(temp1, temp2, hue); double bh = calcHue(temp1, temp2, hue - 1.0 / 3.0); return SkColorSetARGB(alpha, SkAlphaMul(static_cast(rh * scaleFactor), alpha), SkAlphaMul(static_cast(gh * scaleFactor), alpha), SkAlphaMul(static_cast(bh * scaleFactor), alpha)); } void SkColorToHSL(SkPMColor c, float hsl[3]) { double r = SkColorGetR(c) / 255.0; double g = SkColorGetG(c) / 255.0; double b = SkColorGetB(c) / 255.0; double h, s, l; double vmax = r > g ? r : g; vmax = vmax > b ? vmax : b; double vmin = r < g ? r : g; vmin = vmin < b ? vmin : b; double delta = vmax - vmin; l = (vmax + vmin) / 2; if (delta == 0) { h = 0; s = 0; } else { if (l < 0.5) s = delta / (vmax + vmin); else s = delta / (2 - vmax - vmin); double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta; double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta; double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta; if (r == vmax) h = db - dg; else if (g == vmax) h = (1.0 / 3.0) + dr - db; else if (b == vmax) h = (2.0 / 3.0) + dg - dr; if (h < 0) h += 1; if (h > 1) h -= 1; } hsl[0] = h; hsl[1] = s; hsl[2] = l; } } // namespace skia