// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/skia_utils_mac.h" #import #include "base/logging.h" #include "base/mac/mac_util.h" #include "base/mac/scoped_cftyperef.h" #include "base/memory/scoped_nsobject.h" #include "base/memory/scoped_ptr.h" #include "skia/ext/bitmap_platform_device_mac.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/skia/include/utils/mac/SkCGUtils.h" #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" // 10.6 API that we use if available. #if !defined(MAC_OS_X_VERSION_10_6) || \ MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6 @interface NSImageRep (NSObject) - (BOOL)drawInRect:(NSRect)dstSpacePortionRect fromRect:(NSRect)srcSpacePortionRect operation:(NSCompositingOperation)op fraction:(CGFloat)requestedAlpha respectFlipped:(BOOL)respectContextIsFlipped hints:(NSDictionary*)hints; @end #endif // OSes < Mac OS X 10.6 namespace { // Draws an NSImage or an NSImageRep with a given size into a SkBitmap. SkBitmap NSImageOrNSImageRepToSkBitmap( NSImage* image, NSImageRep* image_rep, NSSize size, bool is_opaque) { // Only image or image_rep should be provided, not both. DCHECK((image != 0) ^ (image_rep != 0)); SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height); if (!bitmap.allocPixels()) return bitmap; // Return |bitmap| which should respond true to isNull(). bitmap.setIsOpaque(is_opaque); base::mac::ScopedCFTypeRef color_space( CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB)); void* data = bitmap.getPixels(); // Allocate a bitmap context with 4 components per pixel (BGRA). Apple // recommends these flags for improved CG performance. #define HAS_ARGB_SHIFTS(a, r, g, b) \ (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \ && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b)) #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0) base::mac::ScopedCFTypeRef context( CGBitmapContextCreate(data, size.width, size.height, 8, size.width*4, color_space, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host)); #else #error We require that Skia's and CoreGraphics's recommended \ image memory layout match. #endif #undef HAS_ARGB_SHIFTS // Something went really wrong. Best guess is that the bitmap data is invalid. DCHECK(context); // Save the current graphics context so that we can restore it later. gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; // Dummy context that we will draw into. NSGraphicsContext* context_cocoa = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO]; [NSGraphicsContext setCurrentContext:context_cocoa]; // This will stretch any images to |size| if it does not fit or is non-square. NSRect drawRect = NSMakeRect(0, 0, size.width, size.height); // NSImage does caching such that subsequent drawing is much faster (on my // machine, about 4x faster). Unfortunately on 10.5 NSImageRep doesn't do // caching. For this reason we draw using an NSImage if available. Once // 10.5 is no longer supported we can drop this and always use NSImageRep. if (image) { [image drawInRect:drawRect fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0]; } else { // Use NSCompositeCopy if available, it's slightly faster. if ([image_rep respondsToSelector:@selector( drawInRect:fromRect:operation:fraction:respectFlipped:hints:)]) { [image_rep drawInRect:drawRect fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0 respectFlipped:NO hints:NO]; } else { [image_rep drawInRect:drawRect]; } } return bitmap; } } // namespace namespace gfx { CGAffineTransform SkMatrixToCGAffineTransform(const SkMatrix& matrix) { // CGAffineTransforms don't support perspective transforms, so make sure // we don't get those. DCHECK(matrix[SkMatrix::kMPersp0] == 0.0f); DCHECK(matrix[SkMatrix::kMPersp1] == 0.0f); DCHECK(matrix[SkMatrix::kMPersp2] == 1.0f); return CGAffineTransformMake(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY], matrix[SkMatrix::kMSkewX], matrix[SkMatrix::kMScaleY], matrix[SkMatrix::kMTransX], matrix[SkMatrix::kMTransY]); } SkIRect CGRectToSkIRect(const CGRect& rect) { SkIRect sk_rect = { SkScalarRound(rect.origin.x), SkScalarRound(rect.origin.y), SkScalarRound(rect.origin.x + rect.size.width), SkScalarRound(rect.origin.y + rect.size.height) }; return sk_rect; } SkRect CGRectToSkRect(const CGRect& rect) { SkRect sk_rect = { rect.origin.x, rect.origin.y, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, }; return sk_rect; } CGRect SkIRectToCGRect(const SkIRect& rect) { CGRect cg_rect = { { rect.fLeft, rect.fTop }, { rect.fRight - rect.fLeft, rect.fBottom - rect.fTop } }; return cg_rect; } CGRect SkRectToCGRect(const SkRect& rect) { CGRect cg_rect = { { rect.fLeft, rect.fTop }, { rect.fRight - rect.fLeft, rect.fBottom - rect.fTop } }; return cg_rect; } // Converts CGColorRef to the ARGB layout Skia expects. SkColor CGColorRefToSkColor(CGColorRef color) { DCHECK(CGColorGetNumberOfComponents(color) == 4); const CGFloat* components = CGColorGetComponents(color); return SkColorSetARGB(SkScalarRound(255.0 * components[3]), // alpha SkScalarRound(255.0 * components[0]), // red SkScalarRound(255.0 * components[1]), // green SkScalarRound(255.0 * components[2])); // blue } // Converts ARGB to CGColorRef. CGColorRef SkColorToCGColorRef(SkColor color) { return CGColorCreateGenericRGB(SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) / 255.0, SkColorGetA(color) / 255.0); } SkBitmap CGImageToSkBitmap(CGImageRef image) { if (!image) return SkBitmap(); int width = CGImageGetWidth(image); int height = CGImageGetHeight(image); scoped_ptr device( skia::BitmapPlatformDevice::Create(NULL, width, height, false)); CGContextRef context = skia::GetBitmapContext(device.get()); // We need to invert the y-axis of the canvas so that Core Graphics drawing // happens right-side up. Skia has an upper-left origin and CG has a lower- // left one. CGContextScaleCTM(context, 1.0, -1.0); CGContextTranslateCTM(context, 0, -height); // We want to copy transparent pixels from |image|, instead of blending it // onto uninitialized pixels. CGContextSetBlendMode(context, kCGBlendModeCopy); CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); // Because |device| will be cleaned up and will take its pixels with it, we // copy it to the stack and return it. SkBitmap bitmap = device->accessBitmap(false); return bitmap; } SkBitmap NSImageToSkBitmap(NSImage* image, NSSize size, bool is_opaque) { return NSImageOrNSImageRepToSkBitmap(image, nil, size, is_opaque); } SkBitmap NSImageRepToSkBitmap(NSImageRep* image, NSSize size, bool is_opaque) { return NSImageOrNSImageRepToSkBitmap(nil, image, size, is_opaque); } NSImage* SkBitmapToNSImageWithColorSpace(const SkBitmap& skiaBitmap, CGColorSpaceRef colorSpace) { if (skiaBitmap.isNull()) return nil; // First convert SkBitmap to CGImageRef. base::mac::ScopedCFTypeRef cgimage( SkCreateCGImageRefWithColorspace(skiaBitmap, colorSpace)); // Now convert to NSImage. scoped_nsobject bitmap( [[NSBitmapImageRep alloc] initWithCGImage:cgimage]); scoped_nsobject image([[NSImage alloc] init]); [image addRepresentation:bitmap]; [image setSize:NSMakeSize(skiaBitmap.width(), skiaBitmap.height())]; return [image.release() autorelease]; } NSImage* SkBitmapToNSImage(const SkBitmap& skiaBitmap) { base::mac::ScopedCFTypeRef colorSpace( CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB)); return SkBitmapToNSImageWithColorSpace(skiaBitmap, colorSpace.get()); } NSImage* SkBitmapsToNSImage(const std::vector& bitmaps) { if (bitmaps.empty()) return nil; base::mac::ScopedCFTypeRef color_space( CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB)); scoped_nsobject image([[NSImage alloc] init]); NSSize min_size = NSZeroSize; for (std::vector::const_iterator it = bitmaps.begin(); it != bitmaps.end(); ++it) { const SkBitmap& skiaBitmap = **it; // First convert SkBitmap to CGImageRef. base::mac::ScopedCFTypeRef cgimage( SkCreateCGImageRefWithColorspace(skiaBitmap, color_space)); // Now convert to NSImage. scoped_nsobject bitmap( [[NSBitmapImageRep alloc] initWithCGImage:cgimage]); [image addRepresentation:bitmap]; if (min_size.width == 0 || min_size.width > skiaBitmap.width()) { min_size.width = skiaBitmap.width(); min_size.height = skiaBitmap.height(); } } [image setSize:min_size]; return [image.release() autorelease]; } SkBitmap AppplicationIconAtSize(int size) { NSImage* image = [NSImage imageNamed:@"NSApplicationIcon"]; return NSImageToSkBitmap(image, NSMakeSize(size, size), /* is_opaque=*/true); } SkiaBitLocker::SkiaBitLocker(SkCanvas* canvas) : canvas_(canvas), cgContext_(0) { } SkiaBitLocker::~SkiaBitLocker() { releaseIfNeeded(); } void SkiaBitLocker::releaseIfNeeded() { if (!cgContext_) return; canvas_->getDevice()->accessBitmap(true).unlockPixels(); CGContextRelease(cgContext_); cgContext_ = 0; } CGContextRef SkiaBitLocker::cgContext() { SkDevice* device = canvas_->getDevice(); DCHECK(device); if (!device) return 0; releaseIfNeeded(); const SkBitmap& bitmap = device->accessBitmap(true); bitmap.lockPixels(); void* pixels = bitmap.getPixels(); cgContext_ = CGBitmapContextCreate(pixels, device->width(), device->height(), 8, bitmap.rowBytes(), CGColorSpaceCreateDeviceRGB(), kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst); // Apply device matrix. CGAffineTransform contentsTransform = CGAffineTransformMakeScale(1, -1); contentsTransform = CGAffineTransformTranslate(contentsTransform, 0, -device->height()); CGContextConcatCTM(cgContext_, contentsTransform); // Apply clip in device coordinates. CGMutablePathRef clipPath = CGPathCreateMutable(); SkRegion::Iterator iter(canvas_->getTotalClip()); for (; !iter.done(); iter.next()) { const SkIRect& skRect = iter.rect(); CGRect cgRect = SkIRectToCGRect(skRect); CGPathAddRect(clipPath, 0, cgRect); } CGContextAddPath(cgContext_, clipPath); CGContextClip(cgContext_); CGPathRelease(clipPath); // Apply content matrix. const SkMatrix& skMatrix = canvas_->getTotalMatrix(); CGAffineTransform affine = SkMatrixToCGAffineTransform(skMatrix); CGContextConcatCTM(cgContext_, affine); return cgContext_; } } // namespace gfx