// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/skia_utils_mac.h" #import #include "base/logging.h" #include "base/scoped_cftyperef.h" #include "base/scoped_ptr.h" #include "skia/ext/bitmap_platform_device_mac.h" #include "third_party/skia/include/utils/mac/SkCGUtils.h" namespace gfx { CGAffineTransform SkMatrixToCGAffineTransform(const SkMatrix& matrix) { // CGAffineTransforms don't support perspective transforms, so make sure // we don't get those. DCHECK(matrix[SkMatrix::kMPersp0] == 0.0f); DCHECK(matrix[SkMatrix::kMPersp1] == 0.0f); DCHECK(matrix[SkMatrix::kMPersp2] == 1.0f); return CGAffineTransformMake(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY], matrix[SkMatrix::kMSkewX], matrix[SkMatrix::kMScaleY], matrix[SkMatrix::kMTransX], matrix[SkMatrix::kMTransY]); } SkIRect CGRectToSkIRect(const CGRect& rect) { SkIRect sk_rect = { SkScalarRound(rect.origin.x), SkScalarRound(rect.origin.y), SkScalarRound(rect.origin.x + rect.size.width), SkScalarRound(rect.origin.y + rect.size.height) }; return sk_rect; } SkRect CGRectToSkRect(const CGRect& rect) { SkRect sk_rect = { rect.origin.x, rect.origin.y, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, }; return sk_rect; } CGRect SkIRectToCGRect(const SkIRect& rect) { CGRect cg_rect = { { rect.fLeft, rect.fTop }, { rect.fRight - rect.fLeft, rect.fBottom - rect.fTop } }; return cg_rect; } CGRect SkRectToCGRect(const SkRect& rect) { CGRect cg_rect = { { rect.fLeft, rect.fTop }, { rect.fRight - rect.fLeft, rect.fBottom - rect.fTop } }; return cg_rect; } // Converts CGColorRef to the ARGB layout Skia expects. SkColor CGColorRefToSkColor(CGColorRef color) { DCHECK(CGColorGetNumberOfComponents(color) == 4); const CGFloat *components = CGColorGetComponents(color); return SkColorSetARGB(SkScalarRound(255.0 * components[3]), // alpha SkScalarRound(255.0 * components[0]), // red SkScalarRound(255.0 * components[1]), // green SkScalarRound(255.0 * components[2])); // blue } // Converts ARGB to CGColorRef. CGColorRef SkColorToCGColorRef(SkColor color) { return CGColorCreateGenericRGB(SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) / 255.0, SkColorGetA(color) / 255.0); } SkBitmap CGImageToSkBitmap(CGImageRef image) { if (!image) return SkBitmap(); int width = CGImageGetWidth(image); int height = CGImageGetHeight(image); scoped_ptr device( skia::BitmapPlatformDevice::Create(NULL, width, height, false)); CGContextRef context = device->GetBitmapContext(); // We need to invert the y-axis of the canvas so that Core Graphics drawing // happens right-side up. Skia has an upper-left origin and CG has a lower- // left one. CGContextScaleCTM(context, 1.0, -1.0); CGContextTranslateCTM(context, 0, -height); // We want to copy transparent pixels from |image|, instead of blending it // onto uninitialized pixels. CGContextSetBlendMode(context, kCGBlendModeCopy); CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); // Because |device| will be cleaned up and will take its pixels with it, we // copy it to the stack and return it. SkBitmap bitmap = device->accessBitmap(false); return bitmap; } SkBitmap NSImageToSkBitmap(NSImage* image, NSSize size, bool is_opaque) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height); if (bitmap.allocPixels() != true) return bitmap; // Return |bitmap| which should respond true to isNull(). bitmap.setIsOpaque(is_opaque); scoped_cftyperef color_space( CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB)); void* data = bitmap.getPixels(); // Allocate a bitmap context with 4 components per pixel (BGRA). Apple // recommends these flags for improved CG performance. #define HAS_ARGB_SHIFTS(a, r, g, b) \ (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \ && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b)) #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0) scoped_cftyperef context( CGBitmapContextCreate(data, size.width, size.height, 8, size.width*4, color_space, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host)); #else #error We require that Skia's and CoreGraphics's recommended \ image memory layout match. #endif #undef HAS_ARGB_SHIFTS // Something went really wrong. Best guess is that the bitmap data is invalid. DCHECK(context != NULL); // Save the current graphics context so that we can restore it later. [NSGraphicsContext saveGraphicsState]; // Dummy context that we will draw into. NSGraphicsContext* context_cocoa = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO]; [NSGraphicsContext setCurrentContext:context_cocoa]; // This will stretch any images to |size| if it does not fit or is non-square. [image drawInRect:NSMakeRect(0, 0, size.width, size.height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0]; // Done drawing, restore context. [NSGraphicsContext restoreGraphicsState]; return bitmap; } NSImage* SkBitmapToNSImage(const SkBitmap& skiaBitmap) { // First convert SkBitmap to CGImageRef. CGImageRef cgimage = SkCreateCGImageRef(skiaBitmap); // Now convert to NSImage. NSBitmapImageRep* bitmap = [[[NSBitmapImageRep alloc] initWithCGImage:cgimage] autorelease]; CFRelease(cgimage); NSImage* image = [[[NSImage alloc] init] autorelease]; [image addRepresentation:bitmap]; return image; } } // namespace gfx