// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_VECTOR_CANVAS_H_ #define SKIA_EXT_VECTOR_CANVAS_H_ #include "skia/ext/platform_canvas.h" #include "skia/ext/vector_platform_device_win.h" namespace skia { // This class is a specialization of the regular PlatformCanvas. It is designed // to work with a VectorDevice to manage platform-specific drawing. It allows // using both Skia operations and platform-specific operations. It *doesn't* // support reading back from the bitmap backstore since it is not used. class VectorCanvas : public PlatformCanvas { public: VectorCanvas(); VectorCanvas(HDC dc, int width, int height); virtual ~VectorCanvas(); // For two-part init, call if you use the no-argument constructor above bool initialize(HDC context, int width, int height); virtual SkBounder* setBounder(SkBounder*); virtual SkDevice* createDevice(SkBitmap::Config config, int width, int height, bool is_opaque, bool isForLayer); virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter); private: // |is_opaque| is unused. |shared_section| is in fact the HDC used for output. virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque, HANDLE shared_section); // Returns true if the top device is vector based and not bitmap based. bool IsTopDeviceVectorial() const; // Copy & assign are not supported. VectorCanvas(const VectorCanvas&); const VectorCanvas& operator=(const VectorCanvas&); }; } // namespace skia #endif // SKIA_EXT_VECTOR_CANVAS_H_