// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/vector_canvas.h" #include "skia/ext/bitmap_platform_device.h" #include "skia/ext/vector_platform_device.h" namespace skia { VectorCanvas::VectorCanvas(HDC dc, int width, int height) { bool initialized = initialize(dc, width, height); if (!initialized) __debugbreak(); } bool VectorCanvas::initialize(HDC context, int width, int height) { SkDevice* device = createPlatformDevice(width, height, true, context); if (!device) return false; setDevice(device); device->unref(); // was created with refcount 1, and setDevice also refs return true; } SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, int width, int height, bool is_opaque, bool isForLayer) { SkASSERT(config == SkBitmap::kARGB_8888_Config); return createPlatformDevice(width, height, is_opaque, NULL); } SkDevice* VectorCanvas::createPlatformDevice(int width, int height, bool is_opaque, HANDLE shared_section) { if (!is_opaque) { // TODO(maruel): http://crbug.com/18382 When restoring a semi-transparent // layer, i.e. merging it, we need to rasterize it because GDI doesn't // support transparency except for AlphaBlend(). Right now, a // BitmapPlatformDevice is created when VectorCanvas think a saveLayers() // call is being done. The way to save a layer would be to create an // EMF-based VectorDevice and have this device registers the drawing. When // playing back the device into a bitmap, do it at the printer's dpi instead // of the layout's dpi (which is much lower). return BitmapPlatformDevice::create(width, height, is_opaque, shared_section); } // TODO(maruel): http://crbug.com/18383 Look if it would be worth to // increase the resolution by ~10x (any worthy factor) to increase the // rendering precision (think about printing) while using a relatively // low dpi. This happens because we receive float as input but the GDI // functions works with integers. The idea is to premultiply the matrix // with this factor and multiply each SkScalar that are passed to // SkScalarRound(value) as SkScalarRound(value * 10). Safari is already // doing the same for text rendering. SkASSERT(shared_section); PlatformDevice* device = VectorPlatformDevice::create( reinterpret_cast(shared_section), width, height); return device; } } // namespace skia