/* include/graphics/SkBML_WXMLParser.h ** ** Copyright 2006, Google Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkBML_WXMLParser_DEFINED #define SkBML_WXMLParser_DEFINED #include "SkString.h" #include "SkXMLParser.h" class SkStream; class SkWStream; class BML_WXMLParser : public SkXMLParser { public: BML_WXMLParser(SkWStream& writer); virtual ~BML_WXMLParser(); static void Write(SkStream& s, const char filename[]); /** @cond UNIT_TEST */ SkDEBUGCODE(static void UnitTest();) /** @endcond */ private: virtual bool onAddAttribute(const char name[], const char value[]); virtual bool onEndElement(const char name[]); virtual bool onStartElement(const char name[]); BML_WXMLParser& operator=(const BML_WXMLParser& src); #ifdef SK_DEBUG int fElemsCount, fElemsReused; int fAttrsCount, fNamesReused, fValuesReused; #endif SkWStream& fWriter; char* fElems[256]; char* fAttrNames[256]; char* fAttrValues[256]; // important that these are U8, so we get automatic wrap-around U8 fNextElem, fNextAttrName, fNextAttrValue; }; #endif // SkBML_WXMLParser_DEFINED