#ifndef SkBlurDrawLooper_DEFINED #define SkBlurDrawLooper_DEFINED #include "SkDrawLooper.h" #include "SkColor.h" class SkMaskFilter; /** \class SkBlurDrawLooper This class draws a shadow of the object (possibly offset), and then draws the original object in its original position. should there be an option to just draw the shadow/blur layer? webkit? */ class SkBlurDrawLooper : public SkDrawLooper { public: SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color); virtual ~SkBlurDrawLooper(); // overrides from SkDrawLooper virtual void init(SkCanvas*, SkPaint*); virtual bool next(); virtual void restore(); protected: SkBlurDrawLooper(SkFlattenableReadBuffer&); // overrides from SkFlattenable virtual void flatten(SkFlattenableWriteBuffer& ); virtual Factory getFactory() { return CreateProc; } private: static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { return SkNEW_ARGS(SkBlurDrawLooper, (buffer)); } SkCanvas* fCanvas; SkPaint* fPaint; SkMaskFilter* fBlur; SkScalar fDx, fDy; SkColor fBlurColor; SkColor fSavedColor; // remember the original int fSaveCount; enum State { kBeforeEdge, kAfterEdge, kDone }; State fState; typedef SkDrawLooper INHERITED; }; #endif