/* include/graphics/SkCullPoints.h ** ** Copyright 2006, Google Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkCullPoints_DEFINED #define SkCullPoints_DEFINED #include "SkRect.h" class SkCullPoints { public: SkCullPoints(); SkCullPoints(const SkIRect& r); void reset(const SkIRect& r); /** Start a contour at (x,y). Follow this with call(s) to lineTo(...) */ void moveTo(int x, int y); enum LineToResult { kNo_Result, //!< line segment was completely clipped out kLineTo_Result, //!< path.lineTo(pts[1]); kMoveToLineTo_Result //!< path.moveTo(pts[0]); path.lineTo(pts[1]); }; /** Connect a line to the previous call to lineTo (or moveTo). */ LineToResult lineTo(int x, int y, SkIPoint pts[2]); private: SkIRect fR; // the caller's rectangle SkIPoint fAsQuad[4]; // cache of fR as 4 points SkIPoint fPrevPt; // private state LineToResult fPrevResult; // private state bool sect_test(int x0, int y0, int x1, int y1) const; }; ///////////////////////////////////////////////////////////////////////////////// class SkPath; /** \class SkCullPointsPath Similar to SkCullPoints, but this class handles the return values from lineTo, and automatically builds a SkPath with the result(s). */ class SkCullPointsPath { public: SkCullPointsPath(); SkCullPointsPath(const SkIRect& r, SkPath* dst); void reset(const SkIRect& r, SkPath* dst); void moveTo(int x, int y); void lineTo(int x, int y); private: SkCullPoints fCP; SkPath* fPath; }; #endif