/* include/graphics/SkDiscretePathEffect.h ** ** Copyright 2006, Google Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkDiscretePathEffect_DEFINED #define SkDiscretePathEffect_DEFINED #include "SkPathEffect.h" /** \class SkDiscretePathEffect This path effect chops a path into discrete segments, and randomly displaces them. */ class SkDiscretePathEffect : public SkPathEffect { public: /** Break the path into segments of segLength length, and randomly move the endpoints away from the original path by a maximum of deviation. Note: works on filled or framed paths */ SkDiscretePathEffect(SkScalar segLength, SkScalar deviation); // overrides for SkPathEffect // This method is not exported to java. virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width); // overrides for SkFlattenable // This method is not exported to java. virtual Factory getFactory(); // This method is not exported to java. virtual void flatten(SkFlattenableWriteBuffer&); protected: SkDiscretePathEffect(SkFlattenableReadBuffer&); private: SkScalar fSegLength, fPerterb; static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); typedef SkPathEffect INHERITED; }; #endif