#include "SkFontHost.h" #include static void build_power_table(uint8_t table[], float ee) { // printf("------ build_power_table %g\n", ee); for (int i = 0; i < 256; i++) { float x = i / 255.f; // printf(" %d %g", i, x); x = powf(x, ee); // printf(" %g", x); int xx = SkScalarRound(SkFloatToScalar(x * 255)); // printf(" %d\n", xx); table[i] = SkToU8(xx); } } static bool gGammaIsBuilt; static uint8_t gBlackGamma[256], gWhiteGamma[256]; #define ANDROID_BLACK_GAMMA (1.4f) #define ANDROID_WHITE_GAMMA (1/1.4f) void SkFontHost::GetGammaTables(const uint8_t* tables[2]) { // would be cleaner if these tables were precomputed and just linked in if (!gGammaIsBuilt) { build_power_table(gBlackGamma, ANDROID_BLACK_GAMMA); build_power_table(gWhiteGamma, ANDROID_WHITE_GAMMA); gGammaIsBuilt = true; } tables[0] = gBlackGamma; tables[1] = gWhiteGamma; } #define BLACK_GAMMA_THRESHOLD 0x40 #define WHITE_GAMMA_THRESHOLD 0xC0 int SkFontHost::ComputeGammaFlag(const SkPaint& paint) { if (paint.getShader() == NULL) { SkColor c = paint.getColor(); int r = SkColorGetR(c); int g = SkColorGetG(c); int b = SkColorGetB(c); int luminance = (r * 2 + g * 5 + b) >> 3; if (luminance <= BLACK_GAMMA_THRESHOLD) { // printf("------ black gamma for [%d %d %d]\n", r, g, b); return SkScalerContext::kGammaForBlack_Flag; } if (luminance >= WHITE_GAMMA_THRESHOLD) { // printf("------ white gamma for [%d %d %d]\n", r, g, b); return SkScalerContext::kGammaForWhite_Flag; } } return 0; }