#include "SkBitmapProcState.h" #include "SkPerspIter.h" #include "SkShader.h" void decal_nofilter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count); void decal_filter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count); #ifdef SK_CPU_BENDIAN #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) #else #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) #endif #ifdef SK_DEBUG static uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { SkASSERT((uint16_t)pri == pri); SkASSERT((uint16_t)sec == sec); return PACK_TWO_SHORTS(pri, sec); } #else #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) #endif #define MAKENAME(suffix) ClampX_ClampY ## suffix #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max) #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max) #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF) #define CHECK_FOR_DECAL #define TILEX_TRANS(x, max) SkClampMax(x, max) #define TILEY_TRANS(y, max) SkClampMax(y, max) #include "SkBitmapProcState_matrix.h" #define MAKENAME(suffix) RepeatX_RepeatY ## suffix #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16) #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) #define REAL_MOD(val, modulus) (((val)%(modulus)) + (modulus)*( (val)<0 )) #define TILEX_TRANS(x, max) (REAL_MOD((x), ((max) + 1))) #define TILEY_TRANS(y, max) (REAL_MOD((y), ((max) + 1))) #include "SkBitmapProcState_matrix.h" #define MAKENAME(suffix) GeneralXY ## suffix #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; \ SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY #define PREAMBLE_PARAM_X , SkBitmapProcState::FixedTileProc tileProcX #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY #define PREAMBLE_ARG_X , tileProcX #define PREAMBLE_ARG_Y , tileProcY #define TILEX_PROCF(fx, max) (tileProcX(fx, max) >> 16) #define TILEY_PROCF(fy, max) (tileProcY(fy, max) >> 16) #define TILEX_LOW_BITS(fx, max) ((tileProcX(fx, max) >> 14) & 0x3) #define TILEY_LOW_BITS(fy, max) ((tileProcY(fy, max) >> 14) & 0x3) #define PREAMBLE_TRANS(state) SkBitmapProcState::IntTileProc tileProcX = (state).iTileProcX; \ SkBitmapProcState::IntTileProc tileProcY = (state).iTileProcY #define TILEX_TRANS(x, max) tileProcX(x, max) #define TILEY_TRANS(y, max) tileProcY(y, max) #include "SkBitmapProcState_matrix.h" static inline SkFixed fixed_clamp(SkFixed x, int max) { #ifdef SK_CPU_HAS_CONDITIONAL_INSTR if (x >> 16) x = 0xFFFF; if (x < 0) x = 0; #else if (x >> 16) { if (x < 0) x = 0; else x = 0xFFFF; } #endif return x * (max + 1); } static inline SkFixed fixed_repeat(SkFixed x, int max) { return (x & 0xFFFF) * (max + 1); } static inline SkFixed fixed_mirror(SkFixed x, int max) { SkFixed s = x << 15 >> 31; // s is FFFFFFFF if we're on an odd interval, or 0 if an even interval x = ((x ^ s) & 0xFFFF) * (max + 1); return s ? (x ^ 0xFFFF) : x; } static SkBitmapProcState::FixedTileProc choose_tile_proc(unsigned m) { if (SkShader::kClamp_TileMode == m) return fixed_clamp; if (SkShader::kRepeat_TileMode == m) return fixed_repeat; SkASSERT(SkShader::kMirror_TileMode == m); return fixed_mirror; } static inline int int_clamp(int x, int max) { SkASSERT(max >= 0); return SkClampMax(x, max); } static inline int int_repeat(int x, int max) { SkASSERT(max >= 0); return x % (max + 1); } static inline int int_mirror(int x, int max) { SkASSERT(max >= 0); int dx = x % (max + 1); if (dx < 0) dx = -dx - 1; return (x / (max + 1) % 2) ? max - dx : dx; } static SkBitmapProcState::IntTileProc choose_int_tile_proc(unsigned m) { if (SkShader::kClamp_TileMode == m) return int_clamp; if (SkShader::kRepeat_TileMode == m) return int_repeat; SkASSERT(SkShader::kMirror_TileMode == m); return int_mirror; } SkBitmapProcState::MatrixProc SkBitmapProcState::chooseMatrixProc() { int index = 0; if (fDoFilter) index = 1; if (fInvType & SkMatrix::kPerspective_Mask) index |= 6; else if (fInvType & SkMatrix::kAffine_Mask) index |= 4; else if (fInvType & SkMatrix::kScale_Mask) index |= 2; if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { // clamp gets special version of filterOne fFilterOneX = SK_Fixed1; fFilterOneY = SK_Fixed1; return ClampX_ClampY_Procs[index]; } // all remaining procs use this form for filterOne fFilterOneX = SK_Fixed1 / fBitmap->width(); fFilterOneY = SK_Fixed1 / fBitmap->height(); if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { return RepeatX_RepeatY_Procs[index]; } // only general needs these procs fTileProcX = choose_tile_proc(fTileModeX); fTileProcY = choose_tile_proc(fTileModeY); iTileProcX = choose_int_tile_proc(fTileModeX); iTileProcY = choose_int_tile_proc(fTileModeY); return GeneralXY_Procs[index]; } ////////////////////////////////////////////////////////////////////////////// void decal_nofilter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count) { int i; for (i = (count >> 2); i > 0; --i) { *dst++ = pack_two_shorts(fx >> 16, (fx + dx) >> 16); fx += dx+dx; *dst++ = pack_two_shorts(fx >> 16, (fx + dx) >> 16); fx += dx+dx; } uint16_t* xx = (uint16_t*)dst; for (i = (count & 3); i > 0; --i) { *xx++ = SkToU16(fx >> 16); fx += dx; } } void decal_filter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count) { if (count & 1) { SkASSERT((fx >> (16 + 14)) == 0); *dst++ = (fx >> 12 << 14) | ((fx >> 16) + 1); fx += dx; } while ((count -= 2) >= 0) { SkASSERT((fx >> (16 + 14)) == 0); *dst++ = (fx >> 12 << 14) | ((fx >> 16) + 1); fx += dx; *dst++ = (fx >> 12 << 14) | ((fx >> 16) + 1); fx += dx; } } /////////////////////////////////// void repeat_nofilter_identity(uint32_t dst[], int x, int width, int count) { if (x >= width) x %= width; int i; uint16_t* xx = (uint16_t*)dst; // do the first partial run int n = width - x; if (n > count) n = count; count -= n; n += x; for (i = x; i < n; i++) *xx++ = SkToU16(i); // do all the full-width runs while ((count -= width) >= 0) for (i = 0; i < width; i++) *xx++ = SkToU16(i); // final cleanup run count += width; for (i = 0; i < count; i++) *xx++ = SkToU16(i); }