/* libs/graphics/sgl/SkCoreBlitters.h
**
** Copyright 2006, Google Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

#ifndef SkCoreBlitters_DEFINED
#define SkCoreBlitters_DEFINED

#include "SkBlitter.h"
#include "SkBlitRow.h"

class SkRasterBlitter : public SkBlitter {
public:
    SkRasterBlitter(const SkBitmap& device) : fDevice(device) {}

protected:
    const SkBitmap& fDevice;

private:
    typedef SkBlitter INHERITED;
};

class SkShaderBlitter : public SkRasterBlitter {
public:
    SkShaderBlitter(const SkBitmap& device, const SkPaint& paint);
    virtual ~SkShaderBlitter();

protected:
    SkShader* fShader;

private:
    // illegal
    SkShaderBlitter& operator=(const SkShaderBlitter&);

    typedef SkRasterBlitter INHERITED;
};

///////////////////////////////////////////////////////////////////////////////

class SkA8_Blitter : public SkRasterBlitter {
public:
    SkA8_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    virtual void blitV(int x, int y, int height, SkAlpha alpha);
    virtual void blitRect(int x, int y, int width, int height);
    virtual void blitMask(const SkMask&, const SkIRect&);
    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);

private:
    unsigned fSrcA;

    // illegal
    SkA8_Blitter& operator=(const SkA8_Blitter&);

    typedef SkRasterBlitter INHERITED;
};

class SkA8_Shader_Blitter : public SkShaderBlitter {
public:
    SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual ~SkA8_Shader_Blitter();
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    virtual void blitMask(const SkMask&, const SkIRect&);

private:
    SkXfermode* fXfermode;
    SkPMColor*  fBuffer;
    uint8_t*    fAAExpand;

    // illegal
    SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&);

    typedef SkShaderBlitter INHERITED;
};

////////////////////////////////////////////////////////////////

class SkARGB32_Blitter : public SkRasterBlitter {
public:
    SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    virtual void blitV(int x, int y, int height, SkAlpha alpha);
    virtual void blitRect(int x, int y, int width, int height);
    virtual void blitMask(const SkMask&, const SkIRect&);
    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);

protected:
    SkColor fPMColor;

private:
    unsigned fSrcA, fSrcR, fSrcG, fSrcB;

    // illegal
    SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);

    typedef SkRasterBlitter INHERITED;
};

class SkARGB32_Black_Blitter : public SkARGB32_Blitter {
public:
    SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
        : SkARGB32_Blitter(device, paint) {}
    virtual void blitMask(const SkMask&, const SkIRect&);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    
private:
    typedef SkARGB32_Blitter INHERITED;
};

class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
public:
    SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
        : SkARGB32_Blitter(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
    virtual void blitMask(const SkMask&, const SkIRect&);

private:
    typedef SkARGB32_Blitter INHERITED;
};

class SkARGB32_Shader_Blitter : public SkShaderBlitter {
public:
    SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual ~SkARGB32_Shader_Blitter();
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);

private:
    SkXfermode* fXfermode;
    SkPMColor*  fBuffer;

    // illegal
    SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);

    typedef SkShaderBlitter INHERITED;
};

////////////////////////////////////////////////////////////////

class SkRGB16_Blitter : public SkRasterBlitter {
public:
    SkRGB16_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    virtual void blitV(int x, int y, int height, SkAlpha alpha);
    virtual void blitRect(int x, int y, int width, int height);
    virtual void blitMask(const SkMask&, const SkIRect&);
    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);

private:
    unsigned    fScale;
    uint16_t    fColor16;       // already scaled by fScale
    uint16_t    fRawColor16;    // unscaled
    uint16_t    fRawDither16;   // unscaled
    SkBool8     fDoDither;

    // illegal
    SkRGB16_Blitter& operator=(const SkRGB16_Blitter&);

    typedef SkRasterBlitter INHERITED;
};

class SkRGB16_Black_Blitter : public SkRGB16_Blitter {
public:
    SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);

    virtual void blitMask(const SkMask&, const SkIRect&);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);

private:
    typedef SkRGB16_Blitter INHERITED;
};

class SkRGB16_Shader_Blitter : public SkShaderBlitter {
public:
    SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual ~SkRGB16_Shader_Blitter();
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    
protected:
    SkPMColor*      fBuffer;
    SkBlitRow::Proc fOpaqueProc;
    SkBlitRow::Proc fAlphaProc;
    
private:
    // illegal
    SkRGB16_Shader_Blitter& operator=(const SkRGB16_Shader_Blitter&);

    typedef SkShaderBlitter INHERITED;
};

// used only if the shader can perform shadSpan16
class SkRGB16_Shader16_Blitter : public SkRGB16_Shader_Blitter {
public:
    SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    
private:
    typedef SkRGB16_Shader_Blitter INHERITED;
};

class SkRGB16_Shader_Xfermode_Blitter : public SkShaderBlitter {
public:
    SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual ~SkRGB16_Shader_Xfermode_Blitter();
    virtual void blitH(int x, int y, int width);
    virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);

private:
    SkXfermode* fXfermode;
    SkPMColor*  fBuffer;
    uint8_t*    fAAExpand;

    // illegal
    SkRGB16_Shader_Xfermode_Blitter& operator=(const SkRGB16_Shader_Xfermode_Blitter&);

    typedef SkShaderBlitter INHERITED;
};

/////////////////////////////////////////////////////////////////////////////

class SkA1_Blitter : public SkRasterBlitter {
public:
    SkA1_Blitter(const SkBitmap& device, const SkPaint& paint);
    virtual void blitH(int x, int y, int width);

private:
    uint8_t fSrcA;

    // illegal
    SkA1_Blitter& operator=(const SkA1_Blitter&);
    
    typedef SkRasterBlitter INHERITED;
};


extern SkBlitter* SkBlitter_ChooseD4444(const SkBitmap& device,
                                        const SkPaint& paint,
                                        void* storage, size_t storageSize);

#endif