/* libs/graphics/sgl/SkMask.cpp ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include "SkMask.h" size_t SkMask::computeImageSize() const { // Prevent too large a number. There is a better fix for this in Skia // trunk where it returns failure. long long size = (long long)fBounds.height() * (long long)fRowBytes; if (size >= std::numeric_limits::max() / 2) { #ifdef WIN32 __debugbreak(); #else abort(); #endif } return size; } size_t SkMask::computeTotalImageSize() const { size_t size = this->computeImageSize(); if (fFormat == SkMask::k3D_Format) { // See computeImageSize for why we want to stop here. if (size > std::numeric_limits::max() / 3) { #ifdef WIN32 __debugbreak(); #else abort(); #endif } size *= 3; } return size; } /** We explicitly use this allocator for SkBimap pixels, so that we can freely assign memory allocated by one class to the other. */ uint8_t* SkMask::AllocImage(size_t size) { return (uint8_t*)sk_malloc_throw(SkAlign4(size)); } /** We explicitly use this allocator for SkBimap pixels, so that we can freely assign memory allocated by one class to the other. */ void SkMask::FreeImage(void* image) { sk_free(image); }