// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "sync/engine/directory_update_handler.h" #include "sync/engine/conflict_resolver.h" #include "sync/engine/process_updates_util.h" #include "sync/engine/update_applicator.h" #include "sync/sessions/status_controller.h" #include "sync/syncable/directory.h" #include "sync/syncable/syncable_model_neutral_write_transaction.h" #include "sync/syncable/syncable_write_transaction.h" namespace syncer { using syncable::SYNCER; DirectoryUpdateHandler::DirectoryUpdateHandler( syncable::Directory* dir, ModelType type, scoped_refptr worker) : dir_(dir), type_(type), worker_(worker) {} DirectoryUpdateHandler::~DirectoryUpdateHandler() {} void DirectoryUpdateHandler::GetDownloadProgress( sync_pb::DataTypeProgressMarker* progress_marker) const { dir_->GetDownloadProgress(type_, progress_marker); } void DirectoryUpdateHandler::ProcessGetUpdatesResponse( const sync_pb::DataTypeProgressMarker& progress_marker, const SyncEntityList& applicable_updates, sessions::StatusController* status) { syncable::ModelNeutralWriteTransaction trans(FROM_HERE, SYNCER, dir_); UpdateSyncEntities(&trans, applicable_updates, status); UpdateProgressMarker(progress_marker); } void DirectoryUpdateHandler::ApplyUpdates(sessions::StatusController* status) { if (!IsApplyUpdatesRequired()) { return; } // This will invoke handlers that belong to the model and its thread, so we // switch to the appropriate thread before we start this work. WorkCallback c = base::Bind( &DirectoryUpdateHandler::ApplyUpdatesImpl, // We wait until the callback is executed. We can safely use Unretained. base::Unretained(this), base::Unretained(status)); worker_->DoWorkAndWaitUntilDone(c); } void DirectoryUpdateHandler::PassiveApplyUpdates( sessions::StatusController* status) { if (!IsApplyUpdatesRequired()) { return; } // Just do the work here instead of deferring to another thread. ApplyUpdatesImpl(status); } SyncerError DirectoryUpdateHandler::ApplyUpdatesImpl( sessions::StatusController* status) { syncable::WriteTransaction trans(FROM_HERE, syncable::SYNCER, dir_); std::vector handles; dir_->GetUnappliedUpdateMetaHandles( &trans, FullModelTypeSet(type_), &handles); // First set of update application passes. UpdateApplicator applicator(dir_->GetCryptographer(&trans)); applicator.AttemptApplications(&trans, handles); status->increment_num_updates_applied_by(applicator.updates_applied()); status->increment_num_hierarchy_conflicts_by( applicator.hierarchy_conflicts()); status->increment_num_encryption_conflicts_by( applicator.encryption_conflicts()); if (applicator.simple_conflict_ids().size() != 0) { // Resolve the simple conflicts we just detected. ConflictResolver resolver; resolver.ResolveConflicts(&trans, dir_->GetCryptographer(&trans), applicator.simple_conflict_ids(), status); // Conflict resolution sometimes results in more updates to apply. handles.clear(); dir_->GetUnappliedUpdateMetaHandles( &trans, FullModelTypeSet(type_), &handles); UpdateApplicator conflict_applicator(dir_->GetCryptographer(&trans)); conflict_applicator.AttemptApplications(&trans, handles); // We count the number of updates from both applicator passes. status->increment_num_updates_applied_by( conflict_applicator.updates_applied()); // Encryption conflicts should remain unchanged by the resolution of simple // conflicts. Those can only be solved by updating our nigori key bag. DCHECK_EQ(conflict_applicator.encryption_conflicts(), applicator.encryption_conflicts()); // Hierarchy conflicts should also remain unchanged, for reasons that are // more subtle. Hierarchy conflicts exist when the application of a pending // update from the server would make the local folder hierarchy // inconsistent. The resolution of simple conflicts could never affect the // hierarchy conflicting item directly, because hierarchy conflicts are not // processed by the conflict resolver. It could, in theory, modify the // local hierarchy on which hierarchy conflict detection depends. However, // the conflict resolution algorithm currently in use does not allow this. DCHECK_EQ(conflict_applicator.hierarchy_conflicts(), applicator.hierarchy_conflicts()); // There should be no simple conflicts remaining. We know this because the // resolver should have resolved all the conflicts we detected last time // and, by the two previous assertions, that no conflicts have been // downgraded from encryption or hierarchy down to simple. DCHECK(conflict_applicator.simple_conflict_ids().empty()); } return SYNCER_OK; } bool DirectoryUpdateHandler::IsApplyUpdatesRequired() { if (IsControlType(type_)) { return false; // We don't process control types here. } return dir_->TypeHasUnappliedUpdates(type_); } void DirectoryUpdateHandler::UpdateSyncEntities( syncable::ModelNeutralWriteTransaction* trans, const SyncEntityList& applicable_updates, sessions::StatusController* status) { ProcessDownloadedUpdates(dir_, trans, type_, applicable_updates, status); } void DirectoryUpdateHandler::UpdateProgressMarker( const sync_pb::DataTypeProgressMarker& progress_marker) { int field_number = progress_marker.data_type_id(); ModelType model_type = GetModelTypeFromSpecificsFieldNumber(field_number); if (!IsRealDataType(model_type) || type_ != model_type) { NOTREACHED() << "Update handler of type " << ModelTypeToString(type_) << " asked to process progress marker with invalid type " << field_number; } dir_->SetDownloadProgress(type_, progress_marker); } } // namespace syncer