// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SYNC_ENGINE_MODEL_TYPE_ENTITY_H_ #define SYNC_ENGINE_MODEL_TYPE_ENTITY_H_ #include #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "sync/base/sync_export.h" #include "sync/engine/non_blocking_sync_common.h" #include "sync/protocol/sync.pb.h" namespace syncer { // This is the model thread's representation of a SyncEntity. // // The model type entity receives updates from the model itself and // (asynchronously) from the sync server via the sync thread. From the point // of view of this class, updates from the server take precedence over local // changes, though the model may be given an opportunity to overwrite this // decision later. // // Sync will try to commit this entity's data to the sync server and local // storage. // // Most of the logic related to those processes live outside this class. This // class helps out a bit by offering some functions to serialize its data to // various formats and query the entity's status. class SYNC_EXPORT_PRIVATE ModelTypeEntity { public: // Construct an instance representing a new locally-created item. static scoped_ptr NewLocalItem( const std::string& client_tag, const sync_pb::EntitySpecifics& specifics, base::Time now); // Construct an instance representing an item newly received from the server. static scoped_ptr FromServerUpdate( const std::string& id, const std::string& client_tag_hash, const std::string& non_unique_name, int64 version, const sync_pb::EntitySpecifics& specifics, bool deleted, base::Time ctime, base::Time mtime); // TODO(rlarocque): Implement FromDisk constructor when we implement storage. ~ModelTypeEntity(); // Returns true if this data is out of sync with local storage. bool IsWriteRequired() const; // Returns true if this data is out of sync with the server. // A commit may or may not be in progress at this time. bool IsUnsynced() const; // Returns true if this data is out of sync with the sync thread. // // There may or may not be a commit in progress for this item, but there's // definitely no commit in progress for this (most up to date) version of // this item. bool RequiresCommitRequest() const; // Returns true if the specified update version does not contain new data. bool UpdateIsReflection(int64 update_version) const; // Returns true if the specified update version conflicts with local changes. bool UpdateIsInConflict(int64 update_version) const; // Applies an update from the sync server. // // Overrides any local changes. Check UpdateIsInConflict() before calling // this function if you want to handle conflicts differently. void ApplyUpdateFromServer(int64 update_version, bool deleted, const sync_pb::EntitySpecifics& specifics, base::Time mtime); // Applies a local change to this item. void MakeLocalChange(const sync_pb::EntitySpecifics& specifics); // Applies a local deletion to this item. void Delete(); // Initializes a message representing this item's uncommitted state // to be forwarded to the sync server for committing. void InitializeCommitRequestData(CommitRequestData* request) const; // Notes that the current version of this item has been queued for commit. void SetCommitRequestInProgress(); // Receives a successful commit response. // // Sucssful commit responses can overwrite an item's ID. // // Note that the receipt of a successful commit response does not necessarily // unset IsUnsynced(). If many local changes occur in quick succession, it's // possible that the committed item was already out of date by the time it // reached the server. void ReceiveCommitResponse(const std::string& id, int64 sequence_number, int64 response_version); // Clears any in-memory sync state associated with outstanding commits. void ClearTransientSyncState(); // Clears all sync state. Invoked when a user signs out. void ClearSyncState(); private: ModelTypeEntity(int64 sequence_number, int64 commit_requested_sequence_number, int64 acked_sequence_number, int64 base_version, bool is_dirty, const std::string& id, const std::string& client_tag_hash, const std::string& non_unique_name, const sync_pb::EntitySpecifics& specifics, bool deleted, base::Time ctime, base::Time mtime); // A sequence number used to track in-progress commits. Each local change // increments this number. int64 sequence_number_; // The sequence number of the last item sent to the sync thread. int64 commit_requested_sequence_number_; // The sequence number of the last item known to be successfully committed. int64 acked_sequence_number_; // The server version on which this item is based. // // If there are no local changes, this is the version of the entity as we see // it here. // // If there are local changes, this is the version of the entity on which // those changes are based. int64 base_version_; // True if this entity is out of sync with local storage. bool is_dirty_; // The entity's ID. // // Most of the time, this is a server-assigned value. // // Prior to the item's first commit, we leave this value as an empty string. // The initial ID for a newly created item has to meet certain uniqueness // requirements, and we handle those on the sync thread. std::string id_; // A hash based on the client tag and model type. // Used for various map lookups. Should always be available. std::string client_tag_hash_; // A non-unique name associated with this entity. // // It is sometimes used for debugging. It gets saved to and restored from // the sync server. // // Its value is often related to the item's unhashed client tag, though this // is not guaranteed and should not be relied on. May be hidden when // encryption is enabled. std::string non_unique_name_; // A protobuf filled with type-specific information. Contains the most // up-to-date specifics, whether it be from the server or a locally modified // version. sync_pb::EntitySpecifics specifics_; // Whether or not the item is deleted. The |specifics_| field may be empty // if this flag is true. bool deleted_; // Entity creation and modification timestamps. // Assigned by the client and synced by the server, though the server usually // doesn't bother to inspect their values. base::Time ctime_; base::Time mtime_; }; } // namespace syncer #endif // SYNC_ENGINE_MODEL_TYPE_ENTITY_H_