// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SYNC_ENGINE_MODEL_TYPE_SYNC_WORKER_IMPL_H_ #define SYNC_ENGINE_MODEL_TYPE_SYNC_WORKER_IMPL_H_ #include "base/memory/weak_ptr.h" #include "base/stl_util.h" #include "base/threading/non_thread_safe.h" #include "sync/base/sync_export.h" #include "sync/engine/commit_contributor.h" #include "sync/engine/model_type_sync_worker.h" #include "sync/engine/nudge_handler.h" #include "sync/engine/update_handler.h" #include "sync/internal_api/public/base/model_type.h" #include "sync/internal_api/public/non_blocking_sync_common.h" #include "sync/internal_api/public/sync_encryption_handler.h" #include "sync/protocol/sync.pb.h" #include "sync/util/cryptographer.h" namespace base { class SingleThreadTaskRunner; } namespace syncer { class ModelTypeSyncProxy; class EntityTracker; // A smart cache for sync types that use message passing (rather than // transactions and the syncable::Directory) to communicate with the sync // thread. // // When the non-blocking sync type wants to talk with the sync server, it will // send a message from its thread to this object on the sync thread. This // object ensures the appropriate sync server communication gets scheduled and // executed. The response, if any, will be returned to the non-blocking sync // type's thread eventually. // // This object also has a role to play in communications in the opposite // direction. Sometimes the sync thread will receive changes from the sync // server and deliver them here. This object will post this information back to // the appropriate component on the model type's thread. // // This object does more than just pass along messages. It understands the sync // protocol, and it can make decisions when it sees conflicting messages. For // example, if the sync server sends down an update for a sync entity that is // currently pending for commit, this object will detect this condition and // cancel the pending commit. class SYNC_EXPORT ModelTypeSyncWorkerImpl : public UpdateHandler, public CommitContributor, public ModelTypeSyncWorker, public base::NonThreadSafe { public: ModelTypeSyncWorkerImpl(ModelType type, const DataTypeState& initial_state, const UpdateResponseDataList& saved_pending_updates, scoped_ptr cryptographer, NudgeHandler* nudge_handler, scoped_ptr type_sync_proxy); virtual ~ModelTypeSyncWorkerImpl(); ModelType GetModelType() const; bool IsEncryptionRequired() const; void UpdateCryptographer(scoped_ptr cryptographer); // UpdateHandler implementation. virtual void GetDownloadProgress( sync_pb::DataTypeProgressMarker* progress_marker) const OVERRIDE; virtual void GetDataTypeContext( sync_pb::DataTypeContext* context) const OVERRIDE; virtual SyncerError ProcessGetUpdatesResponse( const sync_pb::DataTypeProgressMarker& progress_marker, const sync_pb::DataTypeContext& mutated_context, const SyncEntityList& applicable_updates, sessions::StatusController* status) OVERRIDE; virtual void ApplyUpdates(sessions::StatusController* status) OVERRIDE; virtual void PassiveApplyUpdates(sessions::StatusController* status) OVERRIDE; // ModelTypeSyncWorker implementation. virtual void EnqueueForCommit( const CommitRequestDataList& request_list) OVERRIDE; // CommitContributor implementation. virtual scoped_ptr GetContribution( size_t max_entries) OVERRIDE; // Callback for when our contribution gets a response. void OnCommitResponse(const CommitResponseDataList& response_list); base::WeakPtr AsWeakPtr(); private: typedef std::map EntityMap; typedef std::map UpdateMap; // Stores a single commit request in this object's internal state. void StorePendingCommit(const CommitRequestData& request); // Returns true if this type has successfully fetched all available updates // from the server at least once. Our state may or may not be stale, but at // least we know that it was valid at some point in the past. bool IsTypeInitialized() const; // Returns true if this type is prepared to commit items. Currently, this // depends on having downloaded the initial data and having the encryption // settings in a good state. bool CanCommitItems() const; // Initializes the parts of a commit entity that are the responsibility of // this class, and not the EntityTracker. Some fields, like the // client-assigned ID, can only be set by an entity with knowledge of the // entire data type's state. void HelpInitializeCommitEntity(sync_pb::SyncEntity* commit_entity); // Attempts to decrypt pending updates stored in the EntityMap. If // successful, will remove the update from the its EntityTracker and forward // it to the proxy thread for application. Will forward any new encryption // keys to the proxy to trigger re-encryption if necessary. void OnCryptographerUpdated(); // Attempts to decrypt the given specifics and return them in the |out| // parameter. Assumes cryptographer->CanDecrypt(specifics) returned true. // // Returns false if the decryption failed. There are no guarantees about the // contents of |out| when that happens. // // In theory, this should never fail. Only corrupt or invalid entries could // cause this to fail, and no clients are known to create such entries. The // failure case is an attempt to be defensive against bad input. static bool DecryptSpecifics(Cryptographer* cryptographer, const sync_pb::EntitySpecifics& in, sync_pb::EntitySpecifics* out); ModelType type_; // State that applies to the entire model type. DataTypeState data_type_state_; // Pointer to the ModelTypeSyncProxy associated with this worker. // This is NULL when no proxy is connected.. scoped_ptr type_sync_proxy_; // A private copy of the most recent cryptographer known to sync. // Initialized at construction time and updated with UpdateCryptographer(). // NULL if encryption is not enabled for this type. scoped_ptr cryptographer_; // Interface used to access and send nudges to the sync scheduler. Not owned. NudgeHandler* nudge_handler_; // A map of per-entity information known to this object. // // When commits are pending, their information is stored here. This // information is dropped from memory when the commit succeeds or gets // cancelled. // // This also stores some information related to received server state in // order to implement reflection blocking and conflict detection. This // information is kept in memory indefinitely. With a bit more coordination // with the model thread, we could optimize this to reduce memory usage in // the steady state. EntityMap entities_; STLValueDeleter entities_deleter_; base::WeakPtrFactory weak_ptr_factory_; }; } // namespace syncer #endif // SYNC_ENGINE_MODEL_TYPE_SYNC_WORKER_IMPL_H_