// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // An UpdateApplicator is used to iterate over a number of unapplied updates, // applying them to the client using the given syncer session. // // UpdateApplicator might resemble an iterator, but it actually keeps retrying // failed updates until no remaining updates can be successfully applied. #ifndef SYNC_ENGINE_UPDATE_APPLICATOR_H_ #define SYNC_ENGINE_UPDATE_APPLICATOR_H_ #pragma once #include #include "base/basictypes.h" #include "base/port.h" #include "sync/internal_api/public/engine/model_safe_worker.h" #include "sync/syncable/syncable_id.h" namespace syncable { class WriteTransaction; class Entry; } namespace browser_sync { namespace sessions { class ConflictProgress; class UpdateProgress; } class ConflictResolver; class Cryptographer; class UpdateApplicator { public: typedef std::vector::iterator UpdateIterator; UpdateApplicator(ConflictResolver* resolver, Cryptographer* cryptographer, const UpdateIterator& begin, const UpdateIterator& end, const ModelSafeRoutingInfo& routes, ModelSafeGroup group_filter); ~UpdateApplicator(); // returns true if there's more we can do. bool AttemptOneApplication(syncable::WriteTransaction* trans); // return true if we've applied all updates. bool AllUpdatesApplied() const; // This class does not automatically save its progress into the // SyncSession -- to get that to happen, call this method after update // application is finished (i.e., when AttemptOneAllocation stops returning // true). void SaveProgressIntoSessionState( sessions::ConflictProgress* conflict_progress, sessions::UpdateProgress* update_progress); private: // Track the status of all applications. class ResultTracker { public: explicit ResultTracker(size_t num_results); virtual ~ResultTracker(); void AddSimpleConflict(syncable::Id); void AddEncryptionConflict(syncable::Id); void AddHierarchyConflict(syncable::Id); void AddSuccess(syncable::Id); void SaveProgress(sessions::ConflictProgress* conflict_progress, sessions::UpdateProgress* update_progress); void ClearConflicts(); // Returns true iff conflicting_ids_ is empty. Does not check // encryption_conflict_ids_. bool no_conflicts() const; private: std::vector conflicting_ids_; std::vector successful_ids_; std::vector encryption_conflict_ids_; std::vector hierarchy_conflict_ids_; }; // If true, AttemptOneApplication will skip over |entry| and return true. bool SkipUpdate(const syncable::Entry& entry); // Adjusts the UpdateIterator members to move ahead by one update. void Advance(); // Used to resolve conflicts when trying to apply updates. ConflictResolver* const resolver_; // Used to decrypt sensitive sync nodes. Cryptographer* cryptographer_; UpdateIterator const begin_; UpdateIterator end_; UpdateIterator pointer_; ModelSafeGroup group_filter_; bool progress_; const ModelSafeRoutingInfo routing_info_; // Track the result of the attempts to update applications. ResultTracker application_results_; DISALLOW_COPY_AND_ASSIGN(UpdateApplicator); }; } // namespace browser_sync #endif // SYNC_ENGINE_UPDATE_APPLICATOR_H_