// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // An implementation of Invalidator that wraps an invalidation // client. Handles the details of connecting to XMPP and hooking it // up to the invalidation client. // // You probably don't want to use this directly; use // NonBlockingInvalidator. #ifndef SYNC_NOTIFIER_INVALIDATION_NOTIFIER_H_ #define SYNC_NOTIFIER_INVALIDATION_NOTIFIER_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "base/time/default_tick_clock.h" #include "sync/base/sync_export.h" #include "sync/internal_api/public/base/model_type.h" #include "sync/internal_api/public/util/weak_handle.h" #include "sync/notifier/invalidation_state_tracker.h" #include "sync/notifier/invalidator.h" #include "sync/notifier/invalidator_registrar.h" #include "sync/notifier/sync_invalidation_listener.h" namespace notifier { class PushClient; } // namespace notifier namespace syncer { // This class must live on the IO thread. // TODO(dcheng): Think of a name better than InvalidationInvalidator. class SYNC_EXPORT_PRIVATE InvalidationNotifier : public Invalidator, public SyncInvalidationListener::Delegate, public base::NonThreadSafe { public: // |invalidation_state_tracker| must be initialized. InvalidationNotifier( scoped_ptr push_client, const std::string& invalidator_client_id, const InvalidationStateMap& initial_invalidation_state_map, const std::string& invalidation_bootstrap_data, const WeakHandle& invalidation_state_tracker, const std::string& client_info); virtual ~InvalidationNotifier(); // Invalidator implementation. virtual void RegisterHandler(InvalidationHandler* handler) OVERRIDE; virtual void UpdateRegisteredIds(InvalidationHandler* handler, const ObjectIdSet& ids) OVERRIDE; virtual void UnregisterHandler(InvalidationHandler* handler) OVERRIDE; virtual void Acknowledge(const invalidation::ObjectId& id, const AckHandle& ack_handle) OVERRIDE; virtual InvalidatorState GetInvalidatorState() const OVERRIDE; virtual void UpdateCredentials( const std::string& email, const std::string& token) OVERRIDE; // SyncInvalidationListener::Delegate implementation. virtual void OnInvalidate( const ObjectIdInvalidationMap& invalidation_map) OVERRIDE; virtual void OnInvalidatorStateChange(InvalidatorState state) OVERRIDE; private: // We start off in the STOPPED state. When we get our initial // credentials, we connect and move to the CONNECTING state. When // we're connected we start the invalidation client and move to the // STARTED state. We never go back to a previous state. enum State { STOPPED, CONNECTING, STARTED }; State state_; InvalidatorRegistrar registrar_; // Passed to |invalidation_listener_|. const InvalidationStateMap initial_invalidation_state_map_; // Passed to |invalidation_listener_|. const WeakHandle invalidation_state_tracker_; // Passed to |invalidation_listener_|. const std::string client_info_; // The client ID to pass to |invalidation_listener_|. const std::string invalidator_client_id_; // The initial bootstrap data to pass to |invalidation_listener_|. const std::string invalidation_bootstrap_data_; // TODO(akalin): Clean up this reference to DefaultTickClock. Ideally, we // should simply be using TaskRunner's tick clock. See http://crbug.com/179211 base::DefaultTickClock tick_clock_; // The invalidation listener. SyncInvalidationListener invalidation_listener_; DISALLOW_COPY_AND_ASSIGN(InvalidationNotifier); }; } // namespace syncer #endif // SYNC_NOTIFIER_INVALIDATION_NOTIFIER_H_