// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A class representing an attempt to synchronize the local syncable data // store with a sync server. A SyncSession instance is passed as a stateful // bundle to and from various SyncerCommands with the goal of converging the // client view of data with that of the server. The commands twiddle with // session status in response to events and hiccups along the way, set and // query session progress with regards to conflict resolution and applying // server updates, and access the SyncSessionContext for the current session // via SyncSession instances. #ifndef SYNC_SESSIONS_SYNC_SESSION_H_ #define SYNC_SESSIONS_SYNC_SESSION_H_ #pragma once #include #include #include #include #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "sync/engine/model_safe_worker.h" #include "sync/sessions/ordered_commit_set.h" #include "sync/sessions/session_state.h" #include "sync/sessions/status_controller.h" #include "sync/sessions/sync_session_context.h" #include "sync/syncable/model_type.h" #include "sync/util/extensions_activity_monitor.h" namespace syncable { class WriteTransaction; } namespace browser_sync { class ModelSafeWorker; namespace sessions { class SyncSession { public: // The Delegate services events that occur during the session requiring an // explicit (and session-global) action, as opposed to events that are simply // recorded in per-session state. class Delegate { public: // The client was throttled and should cease-and-desist syncing activity // until the specified time. virtual void OnSilencedUntil(const base::TimeTicks& silenced_until) = 0; // Silenced intervals can be out of phase with individual sessions, so the // delegate is the only thing that can give an authoritative answer for // "is syncing silenced right now". This shouldn't be necessary very often // as the delegate ensures no session is started if syncing is silenced. // ** Note ** This will return true if silencing commenced during this // session and the interval has not yet elapsed, but the contract here is // solely based on absolute time values. So, this cannot be used to infer // that any given session _instance_ is silenced. An example of reasonable // use is for UI reporting. virtual bool IsSyncingCurrentlySilenced() = 0; // The client has been instructed to change its short poll interval. virtual void OnReceivedShortPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its long poll interval. virtual void OnReceivedLongPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its sessions commit // delay. virtual void OnReceivedSessionsCommitDelay( const base::TimeDelta& new_delay) = 0; // The client needs to cease and desist syncing at once. This occurs when // the Syncer detects that the backend store has fundamentally changed or // is a different instance altogether (e.g. swapping from a test instance // to production, or a global stop syncing operation has wiped the store). // TODO(lipalani) : Replace this function with the one below. This function // stops the current sync cycle and purges the client. In the new model // the former would be done by the |SyncProtocolError| and // the latter(which is an action) would be done in ProfileSyncService // along with the rest of the actions. virtual void OnShouldStopSyncingPermanently() = 0; // Called for the syncer to respond to the error sent by the server. virtual void OnSyncProtocolError( const sessions::SyncSessionSnapshot& snapshot) = 0; protected: virtual ~Delegate() {} }; SyncSession(SyncSessionContext* context, Delegate* delegate, const SyncSourceInfo& source, const ModelSafeRoutingInfo& routing_info, const std::vector& workers); ~SyncSession(); // Builds a thread-safe and read-only copy of the current session state. SyncSessionSnapshot TakeSnapshot() const; // Builds and sends a snapshot to the session context's listeners. void SendEventNotification(SyncEngineEvent::EventCause cause); // Returns true if this session contains data that should go through the sync // engine again. bool HasMoreToSync() const; // Returns true if there we did not detect any errors in this session. // // There are many errors that could prevent a sync cycle from succeeding. // These include invalid local state, inability to contact the server, // inability to authenticate with the server, and server errors. What they // have in common is that the we either need to take some action and then // retry the sync cycle or, in the case of transient errors, retry after some // backoff timer has expired. Most importantly, the SyncScheduler should not // assume that the original action that triggered the sync cycle (ie. a nudge // or a notification) has been properly serviced. // // This function also returns false if SyncShare has not been called on this // session yet, or if ResetTransientState() has been called on this session // since the last call to SyncShare. bool Succeeded() const; // Collects all state pertaining to how and why |s| originated and unions it // with corresponding state in |this|, leaving |s| unchanged. Allows |this| // to take on the responsibilities |s| had (e.g. certain data types) in the // next SyncShare operation using |this|, rather than needed two separate // sessions. void Coalesce(const SyncSession& session); // Compares the routing_info_, workers and payload map with the passed in // session. Purges types from the above 3 which are not in session. Useful // to update the sync session when the user has disabled some types from // syncing. void RebaseRoutingInfoWithLatest(const SyncSession& session); // Should be called any time |this| is being re-used in a new call to // SyncShare (e.g., HasMoreToSync returned true). void PrepareForAnotherSyncCycle(); // TODO(akalin): Split this into context() and mutable_context(). SyncSessionContext* context() const { return context_; } Delegate* delegate() const { return delegate_; } syncable::WriteTransaction* write_transaction() { return write_transaction_; } const StatusController& status_controller() const { return *status_controller_.get(); } StatusController* mutable_status_controller() { return status_controller_.get(); } const ExtensionsActivityMonitor::Records& extensions_activity() const { return extensions_activity_; } ExtensionsActivityMonitor::Records* mutable_extensions_activity() { return &extensions_activity_; } const std::vector& workers() const { return workers_; } const ModelSafeRoutingInfo& routing_info() const { return routing_info_; } const SyncSourceInfo& source() const { return source_; } // Returns the set of groups which have enabled types. const std::set& GetEnabledGroups() const; // Returns the set of enabled groups that have conflicts. std::set GetEnabledGroupsWithConflicts() const; // Returns the set of enabled groups that have verified updates. std::set GetEnabledGroupsWithVerifiedUpdates() const; private: // Extend the encapsulation boundary to utilities for internal member // assignments. This way, the scope of these actions is explicit, they can't // be overridden, and assigning is always accompanied by unassigning. friend class ScopedSetSessionWriteTransaction; // The context for this session, guaranteed to outlive |this|. SyncSessionContext* const context_; // The source for initiating this sync session. SyncSourceInfo source_; // Information about extensions activity since the last successful commit. ExtensionsActivityMonitor::Records extensions_activity_; // Used to allow various steps to share a transaction. Can be NULL. syncable::WriteTransaction* write_transaction_; // The delegate for this session, must never be NULL. Delegate* const delegate_; // Our controller for various status and error counters. scoped_ptr status_controller_; // The set of active ModelSafeWorkers for the duration of this session. // This can change if this session is Coalesce()'d with another. std::vector workers_; // The routing info for the duration of this session, dictating which // datatypes should be synced and which workers should be used when working // on those datatypes. ModelSafeRoutingInfo routing_info_; // The set of groups with enabled types. Computed from // |routing_info_|. std::set enabled_groups_; DISALLOW_COPY_AND_ASSIGN(SyncSession); }; // Installs a WriteTransaction to a given session and later clears it when the // utility falls out of scope. Transactions are not nestable, so it is an error // to try and use one of these if the session already has a transaction. class ScopedSetSessionWriteTransaction { public: ScopedSetSessionWriteTransaction(SyncSession* session, syncable::WriteTransaction* trans) : session_(session) { DCHECK(!session_->write_transaction_); session_->write_transaction_ = trans; } ~ScopedSetSessionWriteTransaction() { session_->write_transaction_ = NULL; } private: SyncSession* session_; DISALLOW_COPY_AND_ASSIGN(ScopedSetSessionWriteTransaction); }; } // namespace sessions } // namespace browser_sync #endif // SYNC_SESSIONS_SYNC_SESSION_H_