// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A class representing an attempt to synchronize the local syncable data // store with a sync server. A SyncSession instance is passed as a stateful // bundle to and from various SyncerCommands with the goal of converging the // client view of data with that of the server. The commands twiddle with // session status in response to events and hiccups along the way, set and // query session progress with regards to conflict resolution and applying // server updates, and access the SyncSessionContext for the current session // via SyncSession instances. #ifndef SYNC_SESSIONS_SYNC_SESSION_H_ #define SYNC_SESSIONS_SYNC_SESSION_H_ #include #include #include #include #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "sync/base/sync_export.h" #include "sync/internal_api/public/base/model_type.h" #include "sync/internal_api/public/engine/model_safe_worker.h" #include "sync/internal_api/public/sessions/sync_session_snapshot.h" #include "sync/sessions/ordered_commit_set.h" #include "sync/sessions/status_controller.h" #include "sync/sessions/sync_session_context.h" namespace syncer { class ModelSafeWorker; namespace sessions { class SYNC_EXPORT_PRIVATE SyncSession { public: // The Delegate services events that occur during the session requiring an // explicit (and session-global) action, as opposed to events that are simply // recorded in per-session state. class SYNC_EXPORT_PRIVATE Delegate { public: // The client was throttled and should cease-and-desist syncing activity // until the specified time. virtual void OnSilencedUntil(const base::TimeTicks& silenced_until) = 0; // Silenced intervals can be out of phase with individual sessions, so the // delegate is the only thing that can give an authoritative answer for // "is syncing silenced right now". This shouldn't be necessary very often // as the delegate ensures no session is started if syncing is silenced. // ** Note ** This will return true if silencing commenced during this // session and the interval has not yet elapsed, but the contract here is // solely based on absolute time values. So, this cannot be used to infer // that any given session _instance_ is silenced. An example of reasonable // use is for UI reporting. virtual bool IsSyncingCurrentlySilenced() = 0; // The client has been instructed to change its short poll interval. virtual void OnReceivedShortPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its long poll interval. virtual void OnReceivedLongPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its sessions commit // delay. virtual void OnReceivedSessionsCommitDelay( const base::TimeDelta& new_delay) = 0; // The client needs to cease and desist syncing at once. This occurs when // the Syncer detects that the backend store has fundamentally changed or // is a different instance altogether (e.g. swapping from a test instance // to production, or a global stop syncing operation has wiped the store). // TODO(lipalani) : Replace this function with the one below. This function // stops the current sync cycle and purges the client. In the new model // the former would be done by the |SyncProtocolError| and // the latter(which is an action) would be done in ProfileSyncService // along with the rest of the actions. virtual void OnShouldStopSyncingPermanently() = 0; // Called for the syncer to respond to the error sent by the server. virtual void OnSyncProtocolError( const sessions::SyncSessionSnapshot& snapshot) = 0; protected: virtual ~Delegate() {} }; SyncSession(SyncSessionContext* context, Delegate* delegate, const SyncSourceInfo& source); ~SyncSession(); // Builds a thread-safe and read-only copy of the current session state. SyncSessionSnapshot TakeSnapshot() const; // Builds and sends a snapshot to the session context's listeners. void SendEventNotification(SyncEngineEvent::EventCause cause); // Overwrite the sync update source with the most recent and merge the // type/state map. void CoalesceSources(const SyncSourceInfo& source); // TODO(akalin): Split this into context() and mutable_context(). SyncSessionContext* context() const { return context_; } Delegate* delegate() const { return delegate_; } const StatusController& status_controller() const { return *status_controller_.get(); } StatusController* mutable_status_controller() { return status_controller_.get(); } const SyncSourceInfo& source() const { return source_; } private: // The context for this session, guaranteed to outlive |this|. SyncSessionContext* const context_; // The source for initiating this sync session. SyncSourceInfo source_; // A list of sources for sessions that have been merged with this one. // Currently used only for logging. std::vector debug_info_sources_list_; // The delegate for this session, must never be NULL. Delegate* const delegate_; // Our controller for various status and error counters. scoped_ptr status_controller_; DISALLOW_COPY_AND_ASSIGN(SyncSession); }; } // namespace sessions } // namespace syncer #endif // SYNC_SESSIONS_SYNC_SESSION_H_