// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A class representing an attempt to synchronize the local syncable data // store with a sync server. A SyncSession instance is passed as a stateful // bundle throughout the sync cycle. The SyncSession is not reused across // sync cycles; each cycle starts with a new one. #ifndef SYNC_SESSIONS_SYNC_SESSION_H_ #define SYNC_SESSIONS_SYNC_SESSION_H_ #include #include #include #include #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "sync/base/sync_export.h" #include "sync/internal_api/public/base/model_type.h" #include "sync/internal_api/public/engine/model_safe_worker.h" #include "sync/internal_api/public/sessions/sync_session_snapshot.h" #include "sync/sessions/status_controller.h" #include "sync/sessions/sync_session_context.h" namespace syncer { class ModelSafeWorker; namespace sessions { class NudgeTracker; class SYNC_EXPORT_PRIVATE SyncSession { public: // The Delegate services events that occur during the session requiring an // explicit (and session-global) action, as opposed to events that are simply // recorded in per-session state. class SYNC_EXPORT_PRIVATE Delegate { public: // The client was throttled and should cease-and-desist syncing activity // until the specified time. virtual void OnThrottled(const base::TimeDelta& throttle_duration) = 0; // Some of the client's types were throttled. virtual void OnTypesThrottled( ModelTypeSet types, const base::TimeDelta& throttle_duration) = 0; // Silenced intervals can be out of phase with individual sessions, so the // delegate is the only thing that can give an authoritative answer for // "is syncing silenced right now". This shouldn't be necessary very often // as the delegate ensures no session is started if syncing is silenced. // ** Note ** This will return true if silencing commenced during this // session and the interval has not yet elapsed, but the contract here is // solely based on absolute time values. So, this cannot be used to infer // that any given session _instance_ is silenced. An example of reasonable // use is for UI reporting. virtual bool IsCurrentlyThrottled() = 0; // The client has been instructed to change its short poll interval. virtual void OnReceivedShortPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its long poll interval. virtual void OnReceivedLongPollIntervalUpdate( const base::TimeDelta& new_interval) = 0; // The client has been instructed to change its sessions commit // delay. virtual void OnReceivedSessionsCommitDelay( const base::TimeDelta& new_delay) = 0; // Called for the syncer to respond to the error sent by the server. virtual void OnSyncProtocolError( const sessions::SyncSessionSnapshot& snapshot) = 0; // Called when the server wants to change the number of hints the client // will buffer locally. virtual void OnReceivedClientInvalidationHintBufferSize(int size) = 0; // Called when server wants to schedule a retry GU. virtual void OnReceivedGuRetryDelay(const base::TimeDelta& delay) = 0; protected: virtual ~Delegate() {} }; // Build a session without a nudge tracker. Used for poll or configure type // sync cycles. static SyncSession* Build(SyncSessionContext* context, Delegate* delegate); ~SyncSession(); // Builds a thread-safe and read-only copy of the current session state. SyncSessionSnapshot TakeSnapshot() const; SyncSessionSnapshot TakeSnapshotWithSource( sync_pb::GetUpdatesCallerInfo::GetUpdatesSource legacy_updates_source) const; // Builds and sends a snapshot to the session context's listeners. void SendSyncCycleEndEventNotification( sync_pb::GetUpdatesCallerInfo::GetUpdatesSource source); void SendEventNotification(SyncEngineEvent::EventCause cause); // TODO(akalin): Split this into context() and mutable_context(). SyncSessionContext* context() const { return context_; } Delegate* delegate() const { return delegate_; } const StatusController& status_controller() const { return *status_controller_.get(); } StatusController* mutable_status_controller() { return status_controller_.get(); } private: SyncSession(SyncSessionContext* context, Delegate* delegate); // The context for this session, guaranteed to outlive |this|. SyncSessionContext* const context_; // The delegate for this session, must never be NULL. Delegate* const delegate_; // Our controller for various status and error counters. scoped_ptr status_controller_; DISALLOW_COPY_AND_ASSIGN(SyncSession); }; } // namespace sessions } // namespace syncer #endif // SYNC_SESSIONS_SYNC_SESSION_H_