<!DOCTYPE HTML> <!-- Test based on that found at http://philip.html5.org/tests/canvas/suite/tests/index.2d.transformation.transform.html --> <title>Canvas test: 2d.transformation.transform.skewed</title> <canvas id="canvas" class="output" width="100" height="100"><p class="fallback">FAIL (fallback content)</p></canvas> <script> var ctx = document.getElementById("canvas").getContext("2d"); // Create green with a red square ring inside it ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 100); ctx.fillStyle = '#f00'; // rectangle (20, 10, 60, 30) inset by 1 pixel to allow margin for numerical error. ctx.fillRect(21, 11, 58, 28); ctx.fillStyle = '#0f0'; // rectangle (40, 20, 20, 10) outset by one pixel to allow margin for numerical error. ctx.fillRect(39, 19, 22, 12); // Draw a skewed shape to fill that gap, to make sure it is aligned correctly ctx.transform(1,4, 2,3, 5,6); // Post-transform coordinates: // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; // Hence pre-transform coordinates: var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], [-7.4,11.2]]; ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (var i = 0; i < pts.length; ++i) ctx.lineTo(pts[i][0], pts[i][1]); ctx.fill(); </script>