description("Ensure correct behavior of canvas with drawImage+shadow after scaling. A blue and red checkered pattern should be displayed."); function print(message, color) { var paragraph = document.createElement("div"); paragraph.appendChild(document.createTextNode(message)); paragraph.style.fontFamily = "monospace"; if (color) paragraph.style.color = color; document.getElementById("console").appendChild(paragraph); } function shouldBeAround(a, b) { var evalA; try { evalA = eval(a); } catch(e) { evalA = e; } if (Math.abs(evalA - b) < 10) print("PASS " + a + " is around " + b , "green") else print("FAIL " + a + " is not around " + b + " (actual: " + evalA + ")", "red"); } // Create auxiliary canvas to draw to and create an image from. // This is done instead of simply loading an image from the file system // because that would throw a SECURITY_ERR DOM Exception. var aCanvas = document.createElement('canvas'); aCanvas.setAttribute('width', '50'); aCanvas.setAttribute('height', '50'); var aCtx = aCanvas.getContext('2d'); // Fill the same canvas. aCtx.fillStyle = 'rgba(0, 0, 255, 1)'; aCtx.fillRect(0, 0, 50, 50); // Create the image object to be drawn on the master canvas. var img = new Image(); img.onload = drawImageToCanvasAndCheckPixels; img.src = aCanvas.toDataURL(); // set a data URI of the base64 encoded image as the source // Create master canvas. var canvas = document.createElement('canvas'); document.body.appendChild(canvas); canvas.setAttribute('width', '1000'); canvas.setAttribute('height', '1000'); var ctx = canvas.getContext('2d'); function drawImageToCanvasAndCheckPixels() { ctx.scale(2, 2); ctx.shadowOffsetX = 100; ctx.shadowOffsetY = 100; ctx.fillStyle = 'rgba(0, 0, 255, 1)'; ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; ctx.drawImage(img, 50, 50); ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; ctx.drawImage(img, 50, 150); ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; ctx.shadowBlur = 10; ctx.drawImage(img, 150, 50); ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; ctx.drawImage(img, 150, 150); checkPixels(); } var d; // imageData.data function checkPixels() { // Verify solid shadow. d = ctx.getImageData(205, 205, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBe('d[3]', '255'); d = ctx.getImageData(295, 295, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBe('d[3]', '255'); d = ctx.getImageData(205, 295, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBe('d[3]', '255'); // Verify solid alpha shadow. d = ctx.getImageData(201, 401, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '76'); d = ctx.getImageData(290, 401, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '76'); d = ctx.getImageData(290, 498, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '76'); // Verify blurry shadow. d = ctx.getImageData(398, 205, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '83'); d = ctx.getImageData(501, 205, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '83'); d = ctx.getImageData(500, 300, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '53'); // Verify blurry alpha shadow. d = ctx.getImageData(398, 405, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '24'); d = ctx.getImageData(405, 501, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '24'); d = ctx.getImageData(405, 501, 1, 1).data; shouldBe('d[0]', '255'); shouldBe('d[1]', '0'); shouldBe('d[2]', '0'); shouldBeAround('d[3]', '24'); }