description("Test that the rendering context state is intact after a call to putImageData()"); var ctx = document.createElement('canvas').getContext('2d'); ctx.fillStyle = 'red'; ctx.fillRect(0, 0, 1, 1); debug("Checking initial state for sanity"); var imageData = ctx.getImageData(0, 0, 2, 1); var imgdata = imageData.data; shouldBe("ctx.fillStyle", "'#ff0000'"); shouldBe("imgdata[0]", "255"); shouldBe("imgdata[1]", "0"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255"); shouldBe("imgdata[4]", "0"); shouldBe("imgdata[5]", "0"); shouldBe("imgdata[6]", "0"); shouldBe("imgdata[7]", "0"); debug("Calling putImageData()"); ctx.putImageData(imageData, 1, 1); imageData = ctx.getImageData(1, 1, 1, 1); imgdata = imageData.data; shouldBe("imgdata[0]", "255"); shouldBe("imgdata[1]", "0"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255"); debug("Checking if state is intact"); shouldBe("ctx.fillStyle", "'#ff0000'"); ctx.fillRect(2, 2, 1, 1); imageData = ctx.getImageData(2, 2, 1, 1); imgdata = imageData.data; shouldBe("imgdata[0]", "255"); shouldBe("imgdata[1]", "0"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255");