description("Test that the rendering context's strokeStyle and fillStyle are intact after calling strokeText() and fillText()"); var ctx = document.createElement('canvas').getContext('2d'); ctx.fillStyle = 'red'; ctx.fillRect(0, 0, 1, 1); debug("Checking initial state for sanity"); var imageData = ctx.getImageData(0, 0, 2, 1); var imgdata = imageData.data; shouldBe("ctx.fillStyle", "'#ff0000'"); shouldBe("imgdata[0]", "255"); shouldBe("imgdata[1]", "0"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255"); shouldBe("imgdata[4]", "0"); shouldBe("imgdata[5]", "0"); shouldBe("imgdata[6]", "0"); shouldBe("imgdata[7]", "0"); debug("Calling fillText() to try and break the strokeStyle."); ctx.strokeStyle = 'green'; ctx.lineWidth = 10; ctx.fillStyle = 'red'; ctx.fillText("X", 0, 0); shouldBe("ctx.strokeStyle", "'#008000'"); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(10, 10); ctx.stroke(); imageData = ctx.getImageData(2, 2, 1, 1); imgdata = imageData.data; shouldBe("imgdata[0]", "0"); shouldBe("imgdata[1]", "128"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255"); debug("Calling strokeText() to try and break the fillStyle."); ctx.strokeStyle = 'red'; ctx.lineWidth = 100; ctx.fillStyle = 'green'; ctx.strokeText("X", 0, 0); shouldBe("ctx.fillStyle", "'#008000'"); ctx.fillRect(0, 0, 10, 10); imageData = ctx.getImageData(2, 2, 1, 1); imgdata = imageData.data; shouldBe("imgdata[0]", "0"); shouldBe("imgdata[1]", "128"); shouldBe("imgdata[2]", "0"); shouldBe("imgdata[3]", "255");