/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/accessibility/AXTableCell.h" #include "core/accessibility/AXObjectCache.h" #include "core/rendering/RenderTableCell.h" using namespace std; namespace WebCore { using namespace HTMLNames; AXTableCell::AXTableCell(RenderObject* renderer) : AXRenderObject(renderer) { } AXTableCell::~AXTableCell() { } PassRefPtr AXTableCell::create(RenderObject* renderer) { return adoptRef(new AXTableCell(renderer)); } bool AXTableCell::computeAccessibilityIsIgnored() const { AXObjectInclusion decision = defaultObjectInclusion(); if (decision == IncludeObject) return false; if (decision == IgnoreObject) return true; if (!isTableCell()) return AXRenderObject::computeAccessibilityIsIgnored(); return false; } AXObject* AXTableCell::parentTable() const { if (!m_renderer || !m_renderer->isTableCell()) return 0; // If the document no longer exists, we might not have an axObjectCache. if (!axObjectCache()) return 0; // Do not use getOrCreate. parentTable() can be called while the render tree is being modified // by javascript, and creating a table element may try to access the render tree while in a bad state. // By using only get() implies that the AXTable must be created before AXTableCells. This should // always be the case when AT clients access a table. // https://bugs.webkit.org/show_bug.cgi?id=42652 return axObjectCache()->get(toRenderTableCell(m_renderer)->table()); } bool AXTableCell::isTableCell() const { AXObject* parent = parentObjectUnignored(); if (!parent || !parent->isTableRow()) return false; return true; } AccessibilityRole AXTableCell::determineAccessibilityRole() { if (!isTableCell()) return AXRenderObject::determineAccessibilityRole(); return CellRole; } void AXTableCell::rowIndexRange(pair& rowRange) { if (!m_renderer || !m_renderer->isTableCell()) return; RenderTableCell* renderCell = toRenderTableCell(m_renderer); rowRange.first = renderCell->rowIndex(); rowRange.second = renderCell->rowSpan(); // since our table might have multiple sections, we have to offset our row appropriately RenderTableSection* section = renderCell->section(); RenderTable* table = renderCell->table(); if (!table || !section) return; RenderTableSection* tableSection = table->topSection(); unsigned rowOffset = 0; while (tableSection) { if (tableSection == section) break; rowOffset += tableSection->numRows(); tableSection = table->sectionBelow(tableSection, SkipEmptySections); } rowRange.first += rowOffset; } void AXTableCell::columnIndexRange(pair& columnRange) { if (!m_renderer || !m_renderer->isTableCell()) return; RenderTableCell* renderCell = toRenderTableCell(m_renderer); columnRange.first = renderCell->col(); columnRange.second = renderCell->colSpan(); } AXObject* AXTableCell::titleUIElement() const { // Try to find if the first cell in this row is a . If it is, // then it can act as the title ui element. (This is only in the // case when the table is not appearing as an AXTable.) if (isTableCell() || !m_renderer || !m_renderer->isTableCell()) return 0; // Table cells that are th cannot have title ui elements, since by definition // they are title ui elements Node* node = m_renderer->node(); if (node && node->hasTagName(thTag)) return 0; RenderTableCell* renderCell = toRenderTableCell(m_renderer); // If this cell is in the first column, there is no need to continue. int col = renderCell->col(); if (!col) return 0; int row = renderCell->rowIndex(); RenderTableSection* section = renderCell->section(); if (!section) return 0; RenderTableCell* headerCell = section->primaryCellAt(row, 0); if (!headerCell || headerCell == renderCell) return 0; Node* cellElement = headerCell->node(); if (!cellElement || !cellElement->hasTagName(thTag)) return 0; return axObjectCache()->getOrCreate(headerCell); } } // namespace WebCore