/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "core/layout/FloatingObjects.h" #include "core/layout/LayoutBlockFlow.h" #include "core/layout/LayoutBox.h" #include "core/layout/LayoutView.h" #include "core/layout/shapes/ShapeOutsideInfo.h" #include using namespace WTF; namespace blink { struct SameSizeAsFloatingObject { void* pointers[2]; LayoutRect rect; int paginationStrut; uint32_t bitfields : 8; }; static_assert(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), "FloatingObject should stay small"); FloatingObject::FloatingObject(LayoutBox* layoutObject) : m_layoutObject(layoutObject) , m_originatingLine(nullptr) , m_paginationStrut(0) , m_shouldPaint(true) , m_isDescendant(false) , m_isPlaced(false) , m_isLowestNonOverhangingFloatInChild(false) #if ENABLE(ASSERT) , m_isInPlacedTree(false) #endif { EFloat type = layoutObject->style()->floating(); ASSERT(type != NoFloat); if (type == LeftFloat) m_type = FloatLeft; else if (type == RightFloat) m_type = FloatRight; } FloatingObject::FloatingObject(LayoutBox* layoutObject, Type type, const LayoutRect& frameRect, bool shouldPaint, bool isDescendant, bool isLowestNonOverhangingFloatInChild) : m_layoutObject(layoutObject) , m_originatingLine(nullptr) , m_frameRect(frameRect) , m_paginationStrut(0) , m_type(type) , m_shouldPaint(shouldPaint) , m_isDescendant(isDescendant) , m_isPlaced(true) , m_isLowestNonOverhangingFloatInChild(isLowestNonOverhangingFloatInChild) #if ENABLE(ASSERT) , m_isInPlacedTree(false) #endif { } PassOwnPtr FloatingObject::create(LayoutBox* layoutObject) { OwnPtr newObj = adoptPtr(new FloatingObject(layoutObject)); newObj->setShouldPaint(!layoutObject->hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will. newObj->setIsDescendant(true); return newObj.release(); } PassOwnPtr FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const { return adoptPtr(new FloatingObject(layoutObject(), getType(), LayoutRect(frameRect().location() - offset, frameRect().size()), shouldPaint, isDescendant, isLowestNonOverhangingFloatInChild())); } PassOwnPtr FloatingObject::unsafeClone() const { OwnPtr cloneObject = adoptPtr(new FloatingObject(layoutObject(), getType(), m_frameRect, m_shouldPaint, m_isDescendant, false)); cloneObject->m_paginationStrut = m_paginationStrut; cloneObject->m_isPlaced = m_isPlaced; return cloneObject.release(); } template class ComputeFloatOffsetAdapter { public: typedef FloatingObjectInterval IntervalType; ComputeFloatOffsetAdapter(const LayoutBlockFlow* layoutObject, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) : m_layoutObject(layoutObject) , m_lineTop(lineTop) , m_lineBottom(lineBottom) , m_offset(offset) , m_outermostFloat(nullptr) { } virtual ~ComputeFloatOffsetAdapter() { } LayoutUnit lowValue() const { return m_lineTop; } LayoutUnit highValue() const { return m_lineBottom; } void collectIfNeeded(const IntervalType&); LayoutUnit offset() const { return m_offset; } protected: virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0; const LayoutBlockFlow* m_layoutObject; LayoutUnit m_lineTop; LayoutUnit m_lineBottom; LayoutUnit m_offset; const FloatingObject* m_outermostFloat; }; template class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter { public: ComputeFloatOffsetForFloatLayoutAdapter(const LayoutBlockFlow* layoutObject, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) : ComputeFloatOffsetAdapter(layoutObject, lineTop, lineBottom, offset) { } ~ComputeFloatOffsetForFloatLayoutAdapter() override { } LayoutUnit heightRemaining() const; protected: bool updateOffsetIfNeeded(const FloatingObject&) final; }; template class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter { public: ComputeFloatOffsetForLineLayoutAdapter(const LayoutBlockFlow* layoutObject, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) : ComputeFloatOffsetAdapter(layoutObject, lineTop, lineBottom, offset) { } ~ComputeFloatOffsetForLineLayoutAdapter() override { } protected: bool updateOffsetIfNeeded(const FloatingObject&) final; }; class FindNextFloatLogicalBottomAdapter { public: typedef FloatingObjectInterval IntervalType; FindNextFloatLogicalBottomAdapter(const LayoutBlockFlow& renderer, LayoutUnit belowLogicalHeight) : m_layoutObject(renderer) , m_belowLogicalHeight(belowLogicalHeight) , m_aboveLogicalHeight(LayoutUnit::max()) , m_nextLogicalBottom() , m_nextShapeLogicalBottom() { } LayoutUnit lowValue() const { return m_belowLogicalHeight; } LayoutUnit highValue() const { return m_aboveLogicalHeight; } void collectIfNeeded(const IntervalType&); LayoutUnit nextLogicalBottom() { return m_nextLogicalBottom; } LayoutUnit nextShapeLogicalBottom() { return m_nextShapeLogicalBottom; } private: const LayoutBlockFlow& m_layoutObject; LayoutUnit m_belowLogicalHeight; LayoutUnit m_aboveLogicalHeight; LayoutUnit m_nextLogicalBottom; LayoutUnit m_nextShapeLogicalBottom; }; inline static bool rangesIntersect(LayoutUnit floatTop, LayoutUnit floatBottom, LayoutUnit objectTop, LayoutUnit objectBottom) { if (objectTop >= floatBottom || objectBottom < floatTop) return false; // The top of the object overlaps the float if (objectTop >= floatTop) return true; // The object encloses the float if (objectTop < floatTop && objectBottom > floatBottom) return true; // The bottom of the object overlaps the float if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom) return true; return false; } inline void FindNextFloatLogicalBottomAdapter::collectIfNeeded(const IntervalType& interval) { const FloatingObject& floatingObject = *(interval.data()); if (!rangesIntersect(interval.low(), interval.high(), m_belowLogicalHeight, m_aboveLogicalHeight)) return; // All the objects returned from the tree should be already placed. ASSERT(floatingObject.isPlaced()); ASSERT(rangesIntersect(m_layoutObject.logicalTopForFloat(floatingObject), m_layoutObject.logicalBottomForFloat(floatingObject), m_belowLogicalHeight, m_aboveLogicalHeight)); LayoutUnit floatBottom = m_layoutObject.logicalBottomForFloat(floatingObject); if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOutsideInfo()) { LayoutUnit shapeBottom = m_layoutObject.logicalTopForFloat(floatingObject) + m_layoutObject.marginBeforeForChild(*floatingObject.layoutObject()) + shapeOutside->shapeLogicalBottom(); // Use the shapeBottom unless it extends outside of the margin box, in which case it is clipped. m_nextShapeLogicalBottom = m_nextShapeLogicalBottom ? std::min(shapeBottom, floatBottom) : shapeBottom; } else { m_nextShapeLogicalBottom = m_nextShapeLogicalBottom ? std::min(m_nextShapeLogicalBottom, floatBottom) : floatBottom; } m_nextLogicalBottom = m_nextLogicalBottom ? std::min(m_nextLogicalBottom, floatBottom) : floatBottom; } LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelow(LayoutUnit logicalHeight) { FindNextFloatLogicalBottomAdapter adapter(*m_layoutObject, logicalHeight); placedFloatsTree().allOverlapsWithAdapter(adapter); return adapter.nextShapeLogicalBottom(); } LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight) { FindNextFloatLogicalBottomAdapter adapter(*m_layoutObject, logicalHeight); placedFloatsTree().allOverlapsWithAdapter(adapter); return adapter.nextLogicalBottom(); } FloatingObjects::~FloatingObjects() { } void FloatingObjects::clearLineBoxTreePointers() { // Clear references to originating lines, since the lines are being deleted FloatingObjectSetIterator end = m_set.end(); for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->getLineLayoutItem().isEqual(m_layoutObject)); (*it)->setOriginatingLine(nullptr); } } FloatingObjects::FloatingObjects(const LayoutBlockFlow* layoutObject, bool horizontalWritingMode) : m_placedFloatsTree(UninitializedTree) , m_leftObjectsCount(0) , m_rightObjectsCount(0) , m_horizontalWritingMode(horizontalWritingMode) , m_layoutObject(layoutObject) , m_cachedHorizontalWritingMode(false) { } void FloatingObjects::clear() { m_set.clear(); m_placedFloatsTree.clear(); m_leftObjectsCount = 0; m_rightObjectsCount = 0; markLowestFloatLogicalBottomCacheAsDirty(); } LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType) { bool isInHorizontalWritingMode = m_horizontalWritingMode; if (floatType != FloatingObject::FloatLeftRight) { if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, floatType)) return getCachedlowestFloatLogicalBottom(floatType); } else { if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) { return std::max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft), getCachedlowestFloatLogicalBottom(FloatingObject::FloatRight)); } } LayoutUnit lowestFloatBottom; const FloatingObjectSet& floatingObjectSet = set(); FloatingObjectSetIterator end = floatingObjectSet.end(); if (floatType == FloatingObject::FloatLeftRight) { FloatingObject* lowestFloatingObjectLeft = nullptr; FloatingObject* lowestFloatingObjectRight = nullptr; LayoutUnit lowestFloatBottomLeft; LayoutUnit lowestFloatBottomRight; for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { FloatingObject& floatingObject = *it->get(); if (floatingObject.isPlaced()) { FloatingObject::Type curType = floatingObject.getType(); LayoutUnit curFloatLogicalBottom = m_layoutObject->logicalBottomForFloat(floatingObject); if (curType & FloatingObject::FloatLeft && curFloatLogicalBottom > lowestFloatBottomLeft) { lowestFloatBottomLeft = curFloatLogicalBottom; lowestFloatingObjectLeft = &floatingObject; } if (curType & FloatingObject::FloatRight && curFloatLogicalBottom > lowestFloatBottomRight) { lowestFloatBottomRight = curFloatLogicalBottom; lowestFloatingObjectRight = &floatingObject; } } } lowestFloatBottom = std::max(lowestFloatBottomLeft, lowestFloatBottomRight); setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloatingObjectLeft); setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatingObjectRight); } else { FloatingObject* lowestFloatingObject = nullptr; for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { FloatingObject& floatingObject = *it->get(); if (floatingObject.isPlaced() && floatingObject.getType() == floatType) { if (m_layoutObject->logicalBottomForFloat(floatingObject) > lowestFloatBottom) { lowestFloatingObject = &floatingObject; lowestFloatBottom = m_layoutObject->logicalBottomForFloat(floatingObject); } } } setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatingObject); } return lowestFloatBottom; } bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); return (m_cachedHorizontalWritingMode == isHorizontal && !m_lowestFloatBottomCache[floatIndex].dirty); } LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); if (!m_lowestFloatBottomCache[floatIndex].floatingObject) return LayoutUnit(); return m_layoutObject->logicalBottomForFloat(*m_lowestFloatBottomCache[floatIndex].floatingObject); } void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, FloatingObject* floatingObject) { int floatIndex = static_cast(type) - 1; ASSERT(floatIndex < static_cast(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue))); ASSERT(floatIndex >= 0); m_cachedHorizontalWritingMode = isHorizontal; m_lowestFloatBottomCache[floatIndex].floatingObject = floatingObject; m_lowestFloatBottomCache[floatIndex].dirty = false; } FloatingObject* FloatingObjects::lowestFloatingObject() const { bool isInHorizontalWritingMode = m_horizontalWritingMode; if (!hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && !hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) return nullptr; FloatingObject* lowestLeftObject = m_lowestFloatBottomCache[0].floatingObject; FloatingObject* lowestRightObject = m_lowestFloatBottomCache[1].floatingObject; LayoutUnit lowestFloatBottomLeft = lowestLeftObject ? m_layoutObject->logicalBottomForFloat(*lowestLeftObject) : LayoutUnit(); LayoutUnit lowestFloatBottomRight = lowestRightObject ? m_layoutObject->logicalBottomForFloat(*lowestRightObject) : LayoutUnit(); if (lowestFloatBottomLeft > lowestFloatBottomRight) return lowestLeftObject; return lowestRightObject; } void FloatingObjects::markLowestFloatLogicalBottomCacheAsDirty() { for (size_t i = 0; i < sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue); ++i) m_lowestFloatBottomCache[i].dirty = true; } void FloatingObjects::moveAllToFloatInfoMap(LayoutBoxToFloatInfoMap& map) { while (!m_set.isEmpty()) { OwnPtr floatingObject = m_set.takeFirst(); LayoutBox* layoutObject = floatingObject->layoutObject(); map.add(layoutObject, floatingObject.release()); } clear(); } inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) { if (type == FloatingObject::FloatLeft) m_leftObjectsCount++; else m_rightObjectsCount++; } inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) { if (type == FloatingObject::FloatLeft) m_leftObjectsCount--; else m_rightObjectsCount--; } inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject& floatingObject) { if (m_horizontalWritingMode) return FloatingObjectInterval(floatingObject.frameRect().y(), floatingObject.frameRect().maxY(), &floatingObject); return FloatingObjectInterval(floatingObject.frameRect().x(), floatingObject.frameRect().maxX(), &floatingObject); } void FloatingObjects::addPlacedObject(FloatingObject& floatingObject) { ASSERT(!floatingObject.isInPlacedTree()); floatingObject.setIsPlaced(true); if (m_placedFloatsTree.isInitialized()) m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); #if ENABLE(ASSERT) floatingObject.setIsInPlacedTree(true); #endif markLowestFloatLogicalBottomCacheAsDirty(); } void FloatingObjects::removePlacedObject(FloatingObject& floatingObject) { ASSERT(floatingObject.isPlaced() && floatingObject.isInPlacedTree()); if (m_placedFloatsTree.isInitialized()) { bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject)); ASSERT_UNUSED(removed, removed); } floatingObject.setIsPlaced(false); #if ENABLE(ASSERT) floatingObject.setIsInPlacedTree(false); #endif markLowestFloatLogicalBottomCacheAsDirty(); } FloatingObject* FloatingObjects::add(PassOwnPtr floatingObject) { FloatingObject* newObject = floatingObject.leakPtr(); increaseObjectsCount(newObject->getType()); m_set.add(adoptPtr(newObject)); if (newObject->isPlaced()) addPlacedObject(*newObject); markLowestFloatLogicalBottomCacheAsDirty(); return newObject; } void FloatingObjects::remove(FloatingObject* toBeRemoved) { decreaseObjectsCount(toBeRemoved->getType()); OwnPtr floatingObject = m_set.take(toBeRemoved); ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree()); if (floatingObject->isPlaced()) removePlacedObject(*floatingObject); markLowestFloatLogicalBottomCacheAsDirty(); ASSERT(!floatingObject->originatingLine()); } void FloatingObjects::computePlacedFloatsTree() { ASSERT(!m_placedFloatsTree.isInitialized()); if (m_set.isEmpty()) return; m_placedFloatsTree.initIfNeeded(m_layoutObject->view()->intervalArena()); FloatingObjectSetIterator it = m_set.begin(); FloatingObjectSetIterator end = m_set.end(); for (; it != end; ++it) { FloatingObject& floatingObject = *it->get(); if (floatingObject.isPlaced()) m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); } } LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) { ComputeFloatOffsetForFloatLayoutAdapter adapter(m_layoutObject, logicalTop, logicalTop, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); if (heightRemaining) *heightRemaining = adapter.heightRemaining(); return adapter.offset(); } LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) { ComputeFloatOffsetForFloatLayoutAdapter adapter(m_layoutObject, logicalTop, logicalTop, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); if (heightRemaining) *heightRemaining = adapter.heightRemaining(); return std::min(fixedOffset, adapter.offset()); } LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) { ComputeFloatOffsetForLineLayoutAdapter adapter(m_layoutObject, logicalTop, logicalTop + logicalHeight, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); return adapter.offset(); } LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) { ComputeFloatOffsetForLineLayoutAdapter adapter(m_layoutObject, logicalTop, logicalTop + logicalHeight, fixedOffset); placedFloatsTree().allOverlapsWithAdapter(adapter); return std::min(fixedOffset, adapter.offset()); } FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() : floatingObject(nullptr) , dirty(true) { } template<> inline bool ComputeFloatOffsetForFloatLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalRight = m_layoutObject->logicalRightForFloat(floatingObject); if (logicalRight > m_offset) { m_offset = logicalRight; return true; } return false; } template<> inline bool ComputeFloatOffsetForFloatLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalLeft = m_layoutObject->logicalLeftForFloat(floatingObject); if (logicalLeft < m_offset) { m_offset = logicalLeft; return true; } return false; } template LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter::heightRemaining() const { return this->m_outermostFloat ? this->m_layoutObject->logicalBottomForFloat(*this->m_outermostFloat) - this->m_lineTop : LayoutUnit(1); } template inline void ComputeFloatOffsetAdapter::collectIfNeeded(const IntervalType& interval) { const FloatingObject& floatingObject = *(interval.data()); if (floatingObject.getType() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom)) return; // Make sure the float hasn't changed since it was added to the placed floats tree. ASSERT(floatingObject.isPlaced()); ASSERT(interval.low() == m_layoutObject->logicalTopForFloat(floatingObject)); ASSERT(interval.high() == m_layoutObject->logicalBottomForFloat(floatingObject)); bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); if (floatIsNewExtreme) m_outermostFloat = &floatingObject; } template<> inline bool ComputeFloatOffsetForLineLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalRight = m_layoutObject->logicalRightForFloat(floatingObject); if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOutsideInfo()) { ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(LineLayoutBlockFlow(const_cast(m_layoutObject)), floatingObject, m_lineTop, m_lineBottom - m_lineTop); if (!shapeDeltas.lineOverlapsShape()) return false; logicalRight += shapeDeltas.rightMarginBoxDelta(); } if (logicalRight > m_offset) { m_offset = logicalRight; return true; } return false; } template<> inline bool ComputeFloatOffsetForLineLayoutAdapter::updateOffsetIfNeeded(const FloatingObject& floatingObject) { LayoutUnit logicalLeft = m_layoutObject->logicalLeftForFloat(floatingObject); if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOutsideInfo()) { ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(LineLayoutBlockFlow(const_cast(m_layoutObject)), floatingObject, m_lineTop, m_lineBottom - m_lineTop); if (!shapeDeltas.lineOverlapsShape()) return false; logicalLeft += shapeDeltas.leftMarginBoxDelta(); } if (logicalLeft < m_offset) { m_offset = logicalLeft; return true; } return false; } #ifndef NDEBUG // These helpers are only used by the PODIntervalTree for debugging purposes. String ValueToString::toString(const LayoutUnit value) { return String::number(value.toFloat()); } String ValueToString::toString(const FloatingObject* floatingObject) { return String::format("%p (%gx%g %gx%g)", floatingObject, floatingObject->frameRect().x().toFloat(), floatingObject->frameRect().y().toFloat(), floatingObject->frameRect().maxX().toFloat(), floatingObject->frameRect().maxY().toFloat()); } #endif } // namespace blink