/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef FloatingObjects_h #define FloatingObjects_h #include "core/layout/line/RootInlineBox.h" #include "platform/PODFreeListArena.h" #include "platform/PODIntervalTree.h" #include "wtf/ListHashSet.h" #include "wtf/OwnPtr.h" namespace blink { class LayoutBlockFlow; class LayoutBox; class FloatingObject { WTF_MAKE_NONCOPYABLE(FloatingObject); USING_FAST_MALLOC(FloatingObject); public: #ifndef NDEBUG // Used by the PODIntervalTree for debugging the FloatingObject. template friend struct ValueToString; #endif // Note that Type uses bits so you can use FloatLeftRight as a mask to query for both left and right. enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 }; static PassOwnPtr create(LayoutBox*); PassOwnPtr copyToNewContainer(LayoutSize, bool shouldPaint = false, bool isDescendant = false) const; PassOwnPtr unsafeClone() const; Type getType() const { return static_cast(m_type); } LayoutBox* layoutObject() const { return m_layoutObject; } bool isPlaced() const { return m_isPlaced; } void setIsPlaced(bool placed = true) { m_isPlaced = placed; } LayoutUnit x() const { ASSERT(isPlaced()); return m_frameRect.x(); } LayoutUnit maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); } LayoutUnit y() const { ASSERT(isPlaced()); return m_frameRect.y(); } LayoutUnit maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); } LayoutUnit width() const { return m_frameRect.width(); } LayoutUnit height() const { return m_frameRect.height(); } void setX(LayoutUnit x) { ASSERT(!isInPlacedTree()); m_frameRect.setX(x); } void setY(LayoutUnit y) { ASSERT(!isInPlacedTree()); m_frameRect.setY(y); } void setWidth(LayoutUnit width) { ASSERT(!isInPlacedTree()); m_frameRect.setWidth(width); } void setHeight(LayoutUnit height) { ASSERT(!isInPlacedTree()); m_frameRect.setHeight(height); } const LayoutRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; } int paginationStrut() const { return m_paginationStrut; } void setPaginationStrut(int strut) { m_paginationStrut = strut; } #if ENABLE(ASSERT) bool isInPlacedTree() const { return m_isInPlacedTree; } void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; } #endif bool shouldPaint() const { return m_shouldPaint; } void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; } bool isDescendant() const { return m_isDescendant; } void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; } bool isLowestNonOverhangingFloatInChild() const { return m_isLowestNonOverhangingFloatInChild; } void setIsLowestNonOverhangingFloatInChild(bool isLowestNonOverhangingFloatInChild) { m_isLowestNonOverhangingFloatInChild = isLowestNonOverhangingFloatInChild; } // FIXME: Callers of these methods are dangerous and should be whitelisted explicitly or removed. RootInlineBox* originatingLine() const { return m_originatingLine; } void setOriginatingLine(RootInlineBox* line) { m_originatingLine = line; } private: explicit FloatingObject(LayoutBox*); FloatingObject(LayoutBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant, bool isLowestNonOverhangingFloatInChild); LayoutBox* m_layoutObject; RootInlineBox* m_originatingLine; LayoutRect m_frameRect; int m_paginationStrut; // FIXME: Is this class size-sensitive? Does this need 32-bits? unsigned m_type : 2; // Type (left or right aligned) unsigned m_shouldPaint : 1; unsigned m_isDescendant : 1; unsigned m_isPlaced : 1; unsigned m_isLowestNonOverhangingFloatInChild : 1; #if ENABLE(ASSERT) unsigned m_isInPlacedTree : 1; #endif }; struct FloatingObjectHashFunctions { STATIC_ONLY(FloatingObjectHashFunctions); static unsigned hash(FloatingObject* key) { return DefaultHash::Hash::hash(key->layoutObject()); } static unsigned hash(const OwnPtr& key) { return hash(key.get()); } static unsigned hash(const PassOwnPtr& key) { return hash(key.get()); } static bool equal(OwnPtr& a, FloatingObject* b) { return a->layoutObject() == b->layoutObject(); } static bool equal(OwnPtr& a, const OwnPtr& b) { return equal(a, b.get()); } static bool equal(OwnPtr& a, const PassOwnPtr& b) { return equal(a, b.get()); } static const bool safeToCompareToEmptyOrDeleted = true; }; struct FloatingObjectHashTranslator { STATIC_ONLY(FloatingObjectHashTranslator); static unsigned hash(LayoutBox* key) { return DefaultHash::Hash::hash(key); } static bool equal(FloatingObject* a, LayoutBox* b) { return a->layoutObject() == b; } static bool equal(const OwnPtr& a, LayoutBox* b) { return a->layoutObject() == b; } }; typedef ListHashSet, 4, FloatingObjectHashFunctions> FloatingObjectSet; typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator; typedef PODInterval FloatingObjectInterval; typedef PODIntervalTree FloatingObjectTree; typedef PODFreeListArena::Node> IntervalArena; typedef HashMap> LayoutBoxToFloatInfoMap; class FloatingObjects { WTF_MAKE_NONCOPYABLE(FloatingObjects); USING_FAST_MALLOC(FloatingObjects); public: FloatingObjects(const LayoutBlockFlow*, bool horizontalWritingMode); ~FloatingObjects(); void clear(); void moveAllToFloatInfoMap(LayoutBoxToFloatInfoMap&); FloatingObject* add(PassOwnPtr); void remove(FloatingObject*); void addPlacedObject(FloatingObject&); void removePlacedObject(FloatingObject&); void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; } bool hasLeftObjects() const { return m_leftObjectsCount > 0; } bool hasRightObjects() const { return m_rightObjectsCount > 0; } const FloatingObjectSet& set() const { return m_set; } FloatingObjectSet& mutableSet() { return m_set; } void clearLineBoxTreePointers(); LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight); LayoutUnit logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight); LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining); LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining); LayoutUnit findNextFloatLogicalBottomBelow(LayoutUnit logicalHeight); LayoutUnit findNextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight); LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type); FloatingObject* lowestFloatingObject() const; private: bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const; LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const; void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, FloatingObject*); void markLowestFloatLogicalBottomCacheAsDirty(); void computePlacedFloatsTree(); const FloatingObjectTree& placedFloatsTree() { if (!m_placedFloatsTree.isInitialized()) computePlacedFloatsTree(); return m_placedFloatsTree; } void increaseObjectsCount(FloatingObject::Type); void decreaseObjectsCount(FloatingObject::Type); FloatingObjectInterval intervalForFloatingObject(FloatingObject&); FloatingObjectSet m_set; FloatingObjectTree m_placedFloatsTree; unsigned m_leftObjectsCount; unsigned m_rightObjectsCount; bool m_horizontalWritingMode; const LayoutBlockFlow* m_layoutObject; struct FloatBottomCachedValue { FloatBottomCachedValue(); FloatingObject* floatingObject; bool dirty; }; FloatBottomCachedValue m_lowestFloatBottomCache[2]; bool m_cachedHorizontalWritingMode; }; #ifndef NDEBUG // These structures are used by PODIntervalTree for debugging purposes. template <> struct ValueToString { static String toString(const LayoutUnit value); }; template<> struct ValueToString { static String toString(const FloatingObject*); }; #endif } // namespace blink #endif // FloatingObjects_h