/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HitTestLocation_h #define HitTestLocation_h #include "core/CoreExport.h" #include "platform/geometry/FloatQuad.h" #include "platform/geometry/FloatRect.h" #include "platform/geometry/LayoutRect.h" #include "wtf/Allocator.h" #include "wtf/Forward.h" #include "wtf/ListHashSet.h" #include "wtf/OwnPtr.h" #include "wtf/RefPtr.h" namespace blink { class FloatRoundedRect; class CORE_EXPORT HitTestLocation { DISALLOW_NEW(); public: // Note that all points are in contents (aka "page") coordinate space for the // document that is being hit tested. HitTestLocation(); HitTestLocation(const LayoutPoint&); HitTestLocation(const FloatPoint&); HitTestLocation(const FloatPoint&, const FloatQuad&); // Pass non-zero padding values to perform a rect-based hit test. HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); HitTestLocation(const HitTestLocation&, const LayoutSize& offset); HitTestLocation(const HitTestLocation&); ~HitTestLocation(); HitTestLocation& operator=(const HitTestLocation&); const LayoutPoint& point() const { return m_point; } IntPoint roundedPoint() const { return roundedIntPoint(m_point); } // Rect-based hit test related methods. bool isRectBasedTest() const { return m_isRectBased; } bool isRectilinear() const { return m_isRectilinear; } IntRect boundingBox() const { return m_boundingBox; } static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); bool intersects(const LayoutRect&) const; bool intersects(const FloatRect&) const; bool intersects(const FloatRoundedRect&) const; bool containsPoint(const FloatPoint&) const; const FloatPoint& transformedPoint() const { return m_transformedPoint; } const FloatQuad& transformedRect() const { return m_transformedRect; } private: template bool intersectsRect(const RectType&, const RectType& boundingBox) const; void move(const LayoutSize& offset); // This is cached forms of the more accurate point and area below. LayoutPoint m_point; IntRect m_boundingBox; FloatPoint m_transformedPoint; FloatQuad m_transformedRect; bool m_isRectBased; bool m_isRectilinear; }; } // namespace blink #endif // HitTestLocation_h