/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HitTestResult_h #define HitTestResult_h #include "core/CoreExport.h" #include "core/editing/PositionWithAffinity.h" #include "core/layout/HitTestLocation.h" #include "core/layout/HitTestRequest.h" #include "platform/geometry/FloatQuad.h" #include "platform/geometry/FloatRect.h" #include "platform/heap/Handle.h" #include "platform/text/TextDirection.h" #include "wtf/Forward.h" #include "wtf/ListHashSet.h" #include "wtf/OwnPtr.h" #include "wtf/RefPtr.h" #include "wtf/VectorTraits.h" namespace blink { class Element; class LocalFrame; class HTMLAreaElement; class HTMLMediaElement; class Image; class KURL; class Node; class LayoutObject; class Region; class Scrollbar; // List-based hit test testing can continue even after a hit has been found. // This is used to support fuzzy matching with rect-based hit tests as well as // penetrating tests which collect all nodes (see: HitTestRequest::RequestType). enum ListBasedHitTestBehavior { ContinueHitTesting, StopHitTesting }; class CORE_EXPORT HitTestResult { DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); public: typedef WillBeHeapListHashSet> NodeSet; HitTestResult(); HitTestResult(const HitTestRequest&, const LayoutPoint&); // Pass positive padding values to perform a rect-based hit test. HitTestResult(const HitTestRequest&, const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); HitTestResult(const HitTestRequest&, const HitTestLocation&); HitTestResult(const HitTestResult&); ~HitTestResult(); HitTestResult& operator=(const HitTestResult&); DECLARE_TRACE(); bool equalForCacheability(const HitTestResult&) const; void cacheValues(const HitTestResult&); // Populate this object based on another HitTestResult; similar to assignment operator // but don't assign any of the request parameters. ie. Thie method avoids setting // |m_hitTestLocation|, |m_hitTestRequest|. void populateFromCachedResult(const HitTestResult&); // For point-based hit tests, these accessors provide information about the node // under the point. For rect-based hit tests they are meaningless (reflect the // last candidate node observed in the rect). // FIXME: Make these less error-prone for rect-based hit tests (center point or fail). Node* innerNode() const { return m_innerNode.get(); } Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); } Element* innerElement() const; // If innerNode is an image map or image map area, return the associated image node. Node* innerNodeOrImageMapImage() const; Element* URLElement() const { return m_innerURLElement.get(); } Scrollbar* scrollbar() const { return m_scrollbar.get(); } bool isOverWidget() const { return m_isOverWidget; } // Forwarded from HitTestLocation bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); } // The hit-tested point in the coordinates of the main frame. const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); } IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); } // The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode. const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; } IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); } LocalFrame* innerNodeFrame() const; // The hit-tested point in the coordinates of the inner node. const LayoutPoint& localPoint() const { return m_localPoint; } void setNodeAndPosition(Node* node, const LayoutPoint& p) { m_localPoint = p; setInnerNode(node); } PositionWithAffinity position() const; LayoutObject* layoutObject() const; void setToShadowHostIfInUserAgentShadowRoot(); const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; } const HitTestRequest& hitTestRequest() const { return m_hitTestRequest; } void setInnerNode(Node*); HTMLAreaElement* imageAreaForImage() const; void setURLElement(Element*); void setScrollbar(Scrollbar*); void setIsOverWidget(bool b) { m_isOverWidget = b; } bool isSelected() const; String spellingToolTip(TextDirection&) const; String title(TextDirection&) const; const AtomicString& altDisplayString() const; Image* image() const; IntRect imageRect() const; KURL absoluteImageURL() const; KURL absoluteMediaURL() const; KURL absoluteLinkURL() const; String textContent() const; bool isLiveLink() const; bool isMisspelled() const; bool isContentEditable() const; bool isOverLink() const; bool isCacheable() const { return m_cacheable; } void setCacheable(bool cacheable) { m_cacheable = cacheable; } // TODO(pdr): When using the default rect argument, this function does not // check if the tapped area is entirely contained by the HitTestLocation's // bounding box. Callers should pass a LayoutRect as the third parameter so // hit testing can early-out when a tapped area is covered. ListBasedHitTestBehavior addNodeToListBasedTestResult(Node*, const HitTestLocation&, const LayoutRect& = LayoutRect()); ListBasedHitTestBehavior addNodeToListBasedTestResult(Node*, const HitTestLocation&, const Region&); void append(const HitTestResult&); // If m_listBasedTestResult is 0 then set it to a new NodeSet. Return *m_listBasedTestResult. Lazy allocation makes // sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does // the same thing as mutableListBasedTestResult(), but here the return value is const. const NodeSet& listBasedTestResult() const; // Collapse the rect-based test result into a single target at the specified location. void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame); private: NodeSet& mutableListBasedTestResult(); // See above. HTMLMediaElement* mediaElement() const; HitTestLocation m_hitTestLocation; HitTestRequest m_hitTestRequest; bool m_cacheable; RefPtrWillBeMember m_innerNode; RefPtrWillBeMember m_innerPossiblyPseudoNode; // FIXME: Nothing changes this to a value different from m_hitTestLocation! LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates. LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNode's layoutObject. Allows us to efficiently // determine where inside the layoutObject we hit on subsequent operations. RefPtrWillBeMember m_innerURLElement; RefPtrWillBeMember m_scrollbar; bool m_isOverWidget; // Returns true if we are over a widget (and not in the border/padding area of a LayoutPart for example). mutable OwnPtrWillBeMember m_listBasedTestResult; }; } // namespace blink WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(blink::HitTestResult); #endif // HitTestResult_h