/* * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2014 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CompositingLayerAssigner_h #define CompositingLayerAssigner_h #include "core/layout/compositing/PaintLayerCompositor.h" #include "platform/geometry/IntRect.h" #include "platform/geometry/LayoutPoint.h" #include "platform/graphics/SquashingDisallowedReasons.h" #include "wtf/Allocator.h" namespace blink { class CompositedLayerMapping; class PaintLayer; class CompositingLayerAssigner { STACK_ALLOCATED(); public: explicit CompositingLayerAssigner(PaintLayerCompositor*); ~CompositingLayerAssigner(); void assign(PaintLayer* updateRoot, Vector& layersNeedingPaintInvalidation); bool layersChanged() const { return m_layersChanged; } // FIXME: This function should be private. We should remove the one caller // once we've fixed the compositing chicken/egg issues. CompositingStateTransitionType computeCompositedLayerUpdate(PaintLayer*); private: struct SquashingState { SquashingState() : mostRecentMapping(nullptr) , hasMostRecentMapping(false) , haveAssignedBackingsToEntireSquashingLayerSubtree(false) , nextSquashedLayerIndex(0) , totalAreaOfSquashedRects(0) { } void updateSquashingStateForNewMapping(CompositedLayerMapping*, bool hasNewCompositedPaintLayerMapping, Vector& layersNeedingPaintInvalidation); // The most recent composited backing that the layer should squash onto if needed. CompositedLayerMapping* mostRecentMapping; bool hasMostRecentMapping; // Whether all Layers in the stacking subtree rooted at the most recent mapping's // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order. bool haveAssignedBackingsToEntireSquashingLayerSubtree; // Counter that tracks what index the next Layer would be if it gets squashed to the current squashing layer. size_t nextSquashedLayerIndex; // The absolute bounding rect of all the squashed layers. IntRect boundingRect; // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap, // but should be close enough to drive a heuristic. uint64_t totalAreaOfSquashedRects; }; void assignLayersToBackingsInternal(PaintLayer*, SquashingState&, Vector& layersNeedingPaintInvalidation); void assignLayersToBackingsForReflectionLayer(PaintLayer* reflectionLayer, Vector& layersNeedingPaintInvalidation); SquashingDisallowedReasons getReasonsPreventingSquashing(const PaintLayer*, const SquashingState&); bool squashingWouldExceedSparsityTolerance(const PaintLayer* candidate, const SquashingState&); void updateSquashingAssignment(PaintLayer*, SquashingState&, CompositingStateTransitionType, Vector& layersNeedingPaintInvalidation); bool needsOwnBacking(const PaintLayer*) const; PaintLayerCompositor* m_compositor; bool m_layersChanged; }; } // namespace blink #endif // CompositingLayerAssigner_h