/* * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ClipRect_h #define ClipRect_h #include "platform/geometry/LayoutRect.h" #include "wtf/Vector.h" #ifndef NDEBUG #include "core/rendering/RenderBox.h" // For OverlayScrollbarSizeRelevancy. #endif namespace WebCore { class RenderLayer; class HitTestLocation; class ClipRect { public: ClipRect() : m_hasRadius(false) { } ClipRect(const LayoutRect& rect) : m_rect(rect) , m_hasRadius(false) { } const LayoutRect& rect() const { return m_rect; } void setRect(const LayoutRect& rect) { m_rect = rect; } bool hasRadius() const { return m_hasRadius; } void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; } bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); } bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); } bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; } void intersect(const LayoutRect& other) { m_rect.intersect(other); } void intersect(const ClipRect& other) { m_rect.intersect(other.rect()); if (other.hasRadius()) m_hasRadius = true; } void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); } void move(const LayoutSize& size) { m_rect.move(size); } void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); } bool isEmpty() const { return m_rect.isEmpty(); } bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); } bool intersects(const HitTestLocation&) const; private: LayoutRect m_rect; bool m_hasRadius; }; inline ClipRect intersection(const ClipRect& a, const ClipRect& b) { ClipRect c = a; c.intersect(b); return c; } class ClipRects { WTF_MAKE_FAST_ALLOCATED; public: static PassRefPtr create() { return adoptRef(new ClipRects); } static PassRefPtr create(const ClipRects& other) { return adoptRef(new ClipRects(other)); } ClipRects() : m_refCnt(1) , m_fixed(0) { } void reset(const LayoutRect& r) { m_overflowClipRect = r; m_fixedClipRect = r; m_posClipRect = r; m_fixed = 0; } const ClipRect& overflowClipRect() const { return m_overflowClipRect; } void setOverflowClipRect(const ClipRect& r) { m_overflowClipRect = r; } const ClipRect& fixedClipRect() const { return m_fixedClipRect; } void setFixedClipRect(const ClipRect&r) { m_fixedClipRect = r; } const ClipRect& posClipRect() const { return m_posClipRect; } void setPosClipRect(const ClipRect& r) { m_posClipRect = r; } bool fixed() const { return static_cast(m_fixed); } void setFixed(bool fixed) { m_fixed = fixed ? 1 : 0; } void ref() { m_refCnt++; } void deref() { if (!--m_refCnt) delete this; } bool operator==(const ClipRects& other) const { return m_overflowClipRect == other.overflowClipRect() && m_fixedClipRect == other.fixedClipRect() && m_posClipRect == other.posClipRect() && fixed() == other.fixed(); } ClipRects& operator=(const ClipRects& other) { m_overflowClipRect = other.overflowClipRect(); m_fixedClipRect = other.fixedClipRect(); m_posClipRect = other.posClipRect(); m_fixed = other.fixed(); return *this; } private: ClipRects(const LayoutRect& r) : m_overflowClipRect(r) , m_fixedClipRect(r) , m_posClipRect(r) , m_refCnt(1) , m_fixed(0) { } ClipRects(const ClipRects& other) : m_overflowClipRect(other.overflowClipRect()) , m_fixedClipRect(other.fixedClipRect()) , m_posClipRect(other.posClipRect()) , m_refCnt(1) , m_fixed(other.fixed()) { } ClipRect m_overflowClipRect; ClipRect m_fixedClipRect; ClipRect m_posClipRect; unsigned m_refCnt : 31; unsigned m_fixed : 1; }; enum ClipRectsType { PaintingClipRects, // Relative to painting ancestor. Used for painting. RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing. AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing. NumCachedClipRectsTypes, AllClipRectTypes, TemporaryClipRects }; enum ShouldRespectOverflowClip { IgnoreOverflowClip, RespectOverflowClip }; struct ClipRectsCache { WTF_MAKE_FAST_ALLOCATED; public: ClipRectsCache() { #ifndef NDEBUG for (int i = 0; i < NumCachedClipRectsTypes; ++i) { m_clipRectsRoot[i] = 0; m_scrollbarRelevancy[i] = IgnoreOverlayScrollbarSize; } #endif } PassRefPtr getClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow) { return m_clipRects[getIndex(clipRectsType, respectOverflow)]; } void setClipRects(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow, PassRefPtr clipRects) { m_clipRects[getIndex(clipRectsType, respectOverflow)] = clipRects; } #ifndef NDEBUG const RenderLayer* m_clipRectsRoot[NumCachedClipRectsTypes]; OverlayScrollbarSizeRelevancy m_scrollbarRelevancy[NumCachedClipRectsTypes]; #endif private: int getIndex(ClipRectsType clipRectsType, ShouldRespectOverflowClip respectOverflow) { int index = static_cast(clipRectsType); if (respectOverflow == RespectOverflowClip) index += static_cast(NumCachedClipRectsTypes); return index; } RefPtr m_clipRects[NumCachedClipRectsTypes * 2]; }; struct LayerFragment { public: LayerFragment() : shouldPaintContent(false) { } void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline) { layerBounds = bounds; backgroundRect = background; foregroundRect = foreground; outlineRect = outline; } void moveBy(const LayoutPoint& offset) { layerBounds.moveBy(offset); backgroundRect.moveBy(offset); foregroundRect.moveBy(offset); outlineRect.moveBy(offset); paginationClip.moveBy(offset); } void intersect(const LayoutRect& rect) { backgroundRect.intersect(rect); foregroundRect.intersect(rect); outlineRect.intersect(rect); } bool shouldPaintContent; LayoutRect layerBounds; ClipRect backgroundRect; ClipRect foregroundRect; ClipRect outlineRect; // Unique to paginated fragments. The physical translation to apply to shift the layer when painting/hit-testing. LayoutPoint paginationOffset; // Also unique to paginated fragments. An additional clip that applies to the layer. It is in layer-local // (physical) coordinates. LayoutRect paginationClip; }; typedef Vector LayerFragments; } // namespace WebCore #endif // ClipRect_h