/* * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. * Copyright (C) 2013 Intel Corporation. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan * David Baron * Christian Biesinger * Randall Jesup * Roland Mainz * Josh Soref * Boris Zbarsky * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #ifndef RenderLayerRepainter_h #define RenderLayerRepainter_h #include "platform/geometry/LayoutRect.h" #include "wtf/Noncopyable.h" namespace WebCore { enum RepaintStatus { NeedsNormalRepaint = 0, NeedsFullRepaint = 1 << 0, NeedsFullRepaintForPositionedMovementLayout = 1 << 1 }; class RenderGeometryMap; class RenderLayer; class RenderLayerModelObject; class RenderLayerRepainter { WTF_MAKE_NONCOPYABLE(RenderLayerRepainter); public: RenderLayerRepainter(RenderLayerModelObject*); // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint. LayoutRect repaintRect() const { return m_repaintRect; } LayoutRect repaintRectIncludingNonCompositingDescendants() const; void repaintAfterLayout(RenderGeometryMap*, bool shouldCheckForRepaint); void repaintIncludingNonCompositingDescendants(RenderLayerModelObject* repaintContainer); void repaintIncludingDescendants(); void setRepaintStatus(RepaintStatus status) { m_repaintStatus = status; } void computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* = 0); void computeRepaintRectsIncludingDescendants(); // Indicate that the layer contents need to be repainted. Only has an effect // if layer compositing is being used, void setBackingNeedsRepaint(); void setBackingNeedsRepaintInRect(const LayoutRect&); // r is in the coordinate space of the layer's render object void setFilterBackendNeedsRepaintingInRect(const LayoutRect&); private: bool shouldRepaintAfterLayout() const; void clearRepaintRects(); RenderLayer* enclosingFilterRepaintLayer() const; RenderLayerModelObject* m_renderer; unsigned m_repaintStatus; // RepaintStatus LayoutRect m_repaintRect; // Cached repaint rects. Used by layout. LayoutRect m_outlineBox; }; } // namespace WebCore #endif // RenderLayerRepainter_h