/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTable_h #define RenderTable_h #include "CSSPropertyNames.h" #include "core/rendering/RenderBlock.h" #include "core/rendering/style/CollapsedBorderValue.h" #include "wtf/Vector.h" namespace WebCore { class RenderTableCol; class RenderTableCaption; class RenderTableCell; class RenderTableSection; class TableLayout; enum SkipEmptySectionsValue { DoNotSkipEmptySections, SkipEmptySections }; class RenderTable FINAL : public RenderBlock { public: explicit RenderTable(Element*); virtual ~RenderTable(); // Per CSS 3 writing-mode: "The first and second values of the 'border-spacing' property represent spacing between columns // and rows respectively, not necessarily the horizontal and vertical spacing respectively". int hBorderSpacing() const { return m_hSpacing; } int vBorderSpacing() const { return m_vSpacing; } bool collapseBorders() const { return style()->borderCollapse(); } int borderStart() const { return m_borderStart; } int borderEnd() const { return m_borderEnd; } int borderBefore() const; int borderAfter() const; int borderLeft() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? borderStart() : borderEnd(); return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore(); } int borderRight() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? borderEnd() : borderStart(); return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter(); } int borderTop() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore(); return style()->isLeftToRightDirection() ? borderStart() : borderEnd(); } int borderBottom() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter(); return style()->isLeftToRightDirection() ? borderEnd() : borderStart(); } Color bgColor() const { return resolveColor(CSSPropertyBackgroundColor); } int outerBorderBefore() const; int outerBorderAfter() const; int outerBorderStart() const; int outerBorderEnd() const; int outerBorderLeft() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd(); return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore(); } int outerBorderRight() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart(); return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter(); } int outerBorderTop() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore(); return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd(); } int outerBorderBottom() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter(); return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart(); } int calcBorderStart() const; int calcBorderEnd() const; void recalcBordersInRowDirection(); virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); struct ColumnStruct { explicit ColumnStruct(unsigned initialSpan = 1) : span(initialSpan) { } unsigned span; }; void forceSectionsRecalc() { setNeedsSectionRecalc(); recalcSections(); } const Vector& columns() const { return m_columns; } const Vector& columnPositions() const { return m_columnPos; } void setColumnPosition(unsigned index, int position) { // Note that if our horizontal border-spacing changed, our position will change but not // our column's width. In practice, horizontal border-spacing won't change often. m_columnLogicalWidthChanged |= m_columnPos[index] != position; m_columnPos[index] = position; } RenderTableSection* header() const { return m_head; } RenderTableSection* footer() const { return m_foot; } RenderTableSection* firstBody() const { return m_firstBody; } // This function returns 0 if the table has no section. RenderTableSection* topSection() const; RenderTableSection* bottomSection() const; // This function returns 0 if the table has no non-empty sections. RenderTableSection* topNonEmptySection() const; unsigned lastColumnIndex() const { return numEffCols() - 1; } void splitColumn(unsigned position, unsigned firstSpan); void appendColumn(unsigned span); unsigned numEffCols() const { return m_columns.size(); } unsigned spanOfEffCol(unsigned effCol) const { return m_columns[effCol].span; } unsigned colToEffCol(unsigned column) const { unsigned effColumn = 0; unsigned numColumns = numEffCols(); for (unsigned c = 0; effColumn < numColumns && c + m_columns[effColumn].span - 1 < column; ++effColumn) c += m_columns[effColumn].span; return effColumn; } unsigned effColToCol(unsigned effCol) const { unsigned c = 0; for (unsigned i = 0; i < effCol; i++) c += m_columns[i].span; return c; } LayoutUnit borderSpacingInRowDirection() const { if (unsigned effectiveColumnCount = numEffCols()) return static_cast(effectiveColumnCount + 1) * hBorderSpacing(); return 0; } // Override paddingStart/End to return pixel values to match behavor of RenderTableCell. virtual LayoutUnit paddingEnd() const OVERRIDE { return static_cast(RenderBlock::paddingEnd()); } virtual LayoutUnit paddingStart() const OVERRIDE { return static_cast(RenderBlock::paddingStart()); } LayoutUnit bordersPaddingAndSpacingInRowDirection() const { // 'border-spacing' only applies to separate borders (see 17.6.1 The separated borders model). return borderStart() + borderEnd() + (collapseBorders() ? LayoutUnit() : (paddingStart() + paddingEnd() + borderSpacingInRowDirection())); } // Return the first column or column-group. RenderTableCol* firstColumn() const; RenderTableCol* colElement(unsigned col, bool* startEdge = 0, bool* endEdge = 0) const { // The common case is to not have columns, make that case fast. if (!m_hasColElements) return 0; return slowColElement(col, startEdge, endEdge); } bool needsSectionRecalc() const { return m_needsSectionRecalc; } void setNeedsSectionRecalc() { if (documentBeingDestroyed()) return; m_needsSectionRecalc = true; setNeedsLayout(); } RenderTableSection* sectionAbove(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const; RenderTableSection* sectionBelow(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const; RenderTableCell* cellAbove(const RenderTableCell*) const; RenderTableCell* cellBelow(const RenderTableCell*) const; RenderTableCell* cellBefore(const RenderTableCell*) const; RenderTableCell* cellAfter(const RenderTableCell*) const; typedef Vector CollapsedBorderValues; void invalidateCollapsedBorders() { m_collapsedBordersValid = false; m_collapsedBorders.clear(); } const CollapsedBorderValue* currentBorderValue() const { return m_currentBorder; } bool hasSections() const { return m_head || m_foot || m_firstBody; } void recalcSectionsIfNeeded() const { if (m_needsSectionRecalc) recalcSections(); } static RenderTable* createAnonymousWithParentRenderer(const RenderObject*); virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const OVERRIDE { return createAnonymousWithParentRenderer(parent); } const BorderValue& tableStartBorderAdjoiningCell(const RenderTableCell*) const; const BorderValue& tableEndBorderAdjoiningCell(const RenderTableCell*) const; void addCaption(const RenderTableCaption*); void removeCaption(const RenderTableCaption*); void addColumn(const RenderTableCol*); void removeColumn(const RenderTableCol*); protected: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void simplifiedNormalFlowLayout(); private: virtual const char* renderName() const { return "RenderTable"; } virtual bool isTable() const { return true; } virtual bool avoidsFloats() const { return true; } virtual void paint(PaintInfo&, const LayoutPoint&); virtual void paintObject(PaintInfo&, const LayoutPoint&); virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&); virtual void paintMask(PaintInfo&, const LayoutPoint&); virtual void layout(); virtual bool supportsPartialLayout() const OVERRIDE { return false; } virtual void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) const OVERRIDE; virtual void computePreferredLogicalWidths() OVERRIDE; virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const OVERRIDE; virtual int firstLineBoxBaseline() const OVERRIDE; virtual int inlineBlockBaseline(LineDirectionMode) const OVERRIDE; RenderTableCol* slowColElement(unsigned col, bool* startEdge, bool* endEdge) const; void updateColumnCache() const; void invalidateCachedColumns(); virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); virtual void updateLogicalWidth() OVERRIDE; LayoutUnit convertStyleLogicalWidthToComputedWidth(const Length& styleLogicalWidth, LayoutUnit availableWidth); LayoutUnit convertStyleLogicalHeightToComputedHeight(const Length& styleLogicalHeight); virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderRegion*, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize); virtual void addOverflowFromChildren(); void subtractCaptionRect(LayoutRect&) const; void recalcCollapsedBorders(); void recalcSections() const; void layoutCaption(RenderTableCaption*); void distributeExtraLogicalHeight(int extraLogicalHeight); mutable Vector m_columnPos; mutable Vector m_columns; mutable Vector m_captions; mutable Vector m_columnRenderers; mutable RenderTableSection* m_head; mutable RenderTableSection* m_foot; mutable RenderTableSection* m_firstBody; OwnPtr m_tableLayout; CollapsedBorderValues m_collapsedBorders; const CollapsedBorderValue* m_currentBorder; bool m_collapsedBordersValid : 1; mutable bool m_hasColElements : 1; mutable bool m_needsSectionRecalc : 1; bool m_columnLogicalWidthChanged : 1; mutable bool m_columnRenderersValid: 1; short m_hSpacing; short m_vSpacing; int m_borderStart; int m_borderEnd; }; inline RenderTableSection* RenderTable::topSection() const { ASSERT(!needsSectionRecalc()); if (m_head) return m_head; if (m_firstBody) return m_firstBody; return m_foot; } DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTable, isTable()); } // namespace WebCore #endif // RenderTable_h