/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnalyserNode_h #define AnalyserNode_h #include "core/dom/DOMTypedArray.h" #include "modules/webaudio/AudioBasicInspectorNode.h" #include "modules/webaudio/RealtimeAnalyser.h" namespace blink { class AbstractAudioContext; class ExceptionState; class AnalyserHandler final : public AudioBasicInspectorHandler { public: static PassRefPtr create(AudioNode&, float sampleRate); ~AnalyserHandler() override; // AudioHandler void process(size_t framesToProcess) override; unsigned fftSize() const { return m_analyser.fftSize(); } void setFftSize(unsigned size, ExceptionState&); unsigned frequencyBinCount() const { return m_analyser.frequencyBinCount(); } void setMinDecibels(double k, ExceptionState&); double minDecibels() const { return m_analyser.minDecibels(); } void setMaxDecibels(double k, ExceptionState&); double maxDecibels() const { return m_analyser.maxDecibels(); } void setSmoothingTimeConstant(double k, ExceptionState&); double smoothingTimeConstant() const { return m_analyser.smoothingTimeConstant(); } void getFloatFrequencyData(DOMFloat32Array* array, double currentTime) { m_analyser.getFloatFrequencyData(array, currentTime); } void getByteFrequencyData(DOMUint8Array* array, double currentTime) { m_analyser.getByteFrequencyData(array, currentTime); } void getFloatTimeDomainData(DOMFloat32Array* array) { m_analyser.getFloatTimeDomainData(array); } void getByteTimeDomainData(DOMUint8Array* array) { m_analyser.getByteTimeDomainData(array); } private: AnalyserHandler(AudioNode&, float sampleRate); RealtimeAnalyser m_analyser; }; class AnalyserNode final : public AudioBasicInspectorNode { DEFINE_WRAPPERTYPEINFO(); public: static AnalyserNode* create(AbstractAudioContext&, float sampleRate); unsigned fftSize() const; void setFftSize(unsigned size, ExceptionState&); unsigned frequencyBinCount() const; void setMinDecibels(double, ExceptionState&); double minDecibels() const; void setMaxDecibels(double, ExceptionState&); double maxDecibels() const; void setSmoothingTimeConstant(double, ExceptionState&); double smoothingTimeConstant() const; void getFloatFrequencyData(DOMFloat32Array*); void getByteFrequencyData(DOMUint8Array*); void getFloatTimeDomainData(DOMFloat32Array*); void getByteTimeDomainData(DOMUint8Array*); private: AnalyserNode(AbstractAudioContext&, float sampleRate); AnalyserHandler& analyserHandler() const; }; } // namespace blink #endif // AnalyserNode_h