/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "modules/webaudio/AsyncAudioDecoder.h" #include "core/dom/DOMArrayBuffer.h" #include "modules/webaudio/AbstractAudioContext.h" #include "modules/webaudio/AudioBuffer.h" #include "modules/webaudio/AudioBufferCallback.h" #include "platform/ThreadSafeFunctional.h" #include "platform/audio/AudioBus.h" #include "platform/audio/AudioFileReader.h" #include "public/platform/Platform.h" #include "public/platform/WebTraceLocation.h" #include "wtf/MainThread.h" #include "wtf/PassOwnPtr.h" namespace blink { AsyncAudioDecoder::AsyncAudioDecoder() : m_thread(adoptPtr(Platform::current()->createThread("Audio Decoder"))) { } AsyncAudioDecoder::~AsyncAudioDecoder() { } void AsyncAudioDecoder::decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver* resolver, AbstractAudioContext* context) { ASSERT(isMainThread()); ASSERT(audioData); if (!audioData) return; // Add a ref to keep audioData alive until completion of decoding. RefPtr audioDataRef(audioData); // The leak references to successCallback and errorCallback are picked up on notifyComplete. m_thread->getWebTaskRunner()->postTask(BLINK_FROM_HERE, threadSafeBind(&AsyncAudioDecoder::decode, AllowCrossThreadAccess(audioDataRef.release().leakRef()), sampleRate, successCallback, errorCallback, resolver, context)); } void AsyncAudioDecoder::decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver* resolver, AbstractAudioContext* context) { RefPtr bus = createBusFromInMemoryAudioFile(audioData->data(), audioData->byteLength(), false, sampleRate); // Decoding is finished, but we need to do the callbacks on the main thread. // The leaked reference to audioBuffer is picked up in notifyComplete. Platform::current()->mainThread()->getWebTaskRunner()->postTask(BLINK_FROM_HERE, threadSafeBind(&AsyncAudioDecoder::notifyComplete, AllowCrossThreadAccess(audioData), successCallback, errorCallback, bus.release().leakRef(), resolver, context)); } void AsyncAudioDecoder::notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus* audioBus, ScriptPromiseResolver* resolver, AbstractAudioContext* context) { ASSERT(isMainThread()); // Adopt references, so everything gets correctly dereffed. RefPtr audioDataRef = adoptRef(audioData); RefPtr audioBusRef = adoptRef(audioBus); AudioBuffer* audioBuffer = AudioBuffer::createFromAudioBus(audioBus); // Let the context finish the notification. context->handleDecodeAudioData(audioBuffer, resolver, successCallback, errorCallback); } } // namespace blink