/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AsyncAudioDecoder_h #define AsyncAudioDecoder_h #include "platform/heap/Handle.h" #include "public/platform/WebThread.h" #include "wtf/OwnPtr.h" #include "wtf/build_config.h" namespace blink { class AbstractAudioContext; class AudioBuffer; class AudioBufferCallback; class AudioBus; class DOMArrayBuffer; class ScriptPromiseResolver; // AsyncAudioDecoder asynchronously decodes audio file data from a DOMArrayBuffer in a worker thread. // Upon successful decoding, a completion callback will be invoked with the decoded PCM data in an AudioBuffer. class AsyncAudioDecoder { DISALLOW_NEW(); WTF_MAKE_NONCOPYABLE(AsyncAudioDecoder); public: AsyncAudioDecoder(); ~AsyncAudioDecoder(); // Must be called on the main thread. |decodeAsync| and callees must not modify any of the // parameters except |audioData|. They are used to associate this decoding instance with the // caller to process the decoding appropriately when finished. void decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver* , AbstractAudioContext*); private: AudioBuffer* createAudioBufferFromAudioBus(AudioBus*); static void decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver*, AbstractAudioContext*); static void notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus*, ScriptPromiseResolver*, AbstractAudioContext*); OwnPtr m_thread; }; } // namespace blink #endif // AsyncAudioDecoder_h