/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioBasicProcessorHandler_h #define AudioBasicProcessorHandler_h #include "modules/ModulesExport.h" #include "modules/webaudio/AudioNode.h" #include "wtf/Forward.h" namespace blink { class AudioNodeInput; class AudioProcessor; // AudioBasicProcessorHandler is an AudioHandler with one input and one output // where the input and output have the same number of channels. class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { public: static PassRefPtr create(NodeType, AudioNode&, float sampleRate, PassOwnPtr); ~AudioBasicProcessorHandler() override; // AudioHandler void process(size_t framesToProcess) final; void pullInputs(size_t framesToProcess) final; void initialize() final; void uninitialize() final; // Called in the main thread when the number of channels for the input may have changed. void checkNumberOfChannelsForInput(AudioNodeInput*) final; // Returns the number of channels for both the input and the output. unsigned numberOfChannels(); AudioProcessor* processor() { return m_processor.get(); } private: AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPtr); double tailTime() const final; double latencyTime() const final; OwnPtr m_processor; }; } // namespace blink #endif // AudioBasicProcessorHandler_h