/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioDestinationNode_h #define AudioDestinationNode_h #include "modules/webaudio/AudioBuffer.h" #include "modules/webaudio/AudioNode.h" #include "platform/audio/AudioBus.h" #include "platform/audio/AudioIOCallback.h" #include "platform/audio/AudioSourceProvider.h" namespace blink { class AudioBus; class AbstractAudioContext; class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { public: AudioDestinationHandler(AudioNode&, float sampleRate); ~AudioDestinationHandler() override; // AudioHandler void process(size_t) final { } // we're pulled by hardware so this is never called // The audio hardware calls render() to get the next render quantum of audio into destinationBus. // It will optionally give us local/live audio input in sourceBus (if it's not 0). void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames) final; size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame); } double currentTime() const { return currentSampleFrame() / static_cast(sampleRate()); } virtual unsigned long maxChannelCount() const { return 0; } virtual void startRendering() = 0; virtual void stopRendering() = 0; protected: // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. // If there is local/live audio input, we call set() with the audio input data every render quantum. class LocalAudioInputProvider final : public AudioSourceProvider { public: LocalAudioInputProvider() : m_sourceBus(AudioBus::create(2, ProcessingSizeInFrames)) // FIXME: handle non-stereo local input. { } void set(AudioBus* bus) { if (bus) m_sourceBus->copyFrom(*bus); } // AudioSourceProvider. void provideInput(AudioBus* destinationBus, size_t numberOfFrames) override { bool isGood = destinationBus && destinationBus->length() == numberOfFrames && m_sourceBus->length() == numberOfFrames; ASSERT(isGood); if (isGood) destinationBus->copyFrom(*m_sourceBus); } private: RefPtr m_sourceBus; }; // Counts the number of sample-frames processed by the destination. size_t m_currentSampleFrame; LocalAudioInputProvider m_localAudioInputProvider; }; class AudioDestinationNode : public AudioNode { DEFINE_WRAPPERTYPEINFO(); public: AudioDestinationHandler& audioDestinationHandler() const; unsigned long maxChannelCount() const; protected: AudioDestinationNode(AbstractAudioContext&); }; } // namespace blink #endif // AudioDestinationNode_h