/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "modules/webaudio/AudioNodeInput.h" #include "modules/webaudio/AudioNodeOutput.h" #include namespace blink { inline AudioNodeInput::AudioNodeInput(AudioHandler& handler) : AudioSummingJunction(handler.context()->deferredTaskHandler()) , m_handler(handler) { // Set to mono by default. m_internalSummingBus = AudioBus::create(1, AudioHandler::ProcessingSizeInFrames); } PassOwnPtr AudioNodeInput::create(AudioHandler& handler) { return adoptPtr(new AudioNodeInput(handler)); } void AudioNodeInput::connect(AudioNodeOutput& output) { ASSERT(deferredTaskHandler().isGraphOwner()); // Check if we're already connected to this output. if (m_outputs.contains(&output)) return; output.addInput(*this); m_outputs.add(&output); changedOutputs(); } void AudioNodeInput::disconnect(AudioNodeOutput& output) { ASSERT(deferredTaskHandler().isGraphOwner()); // First try to disconnect from "active" connections. if (m_outputs.contains(&output)) { m_outputs.remove(&output); changedOutputs(); output.removeInput(*this); // Note: it's important to return immediately after removeInput() calls // since the node may be deleted. return; } // Otherwise, try to disconnect from disabled connections. if (m_disabledOutputs.contains(&output)) { m_disabledOutputs.remove(&output); output.removeInput(*this); // Note: it's important to return immediately after all removeInput() calls // since the node may be deleted. return; } ASSERT_NOT_REACHED(); } void AudioNodeInput::disable(AudioNodeOutput& output) { ASSERT(deferredTaskHandler().isGraphOwner()); ASSERT(m_outputs.contains(&output)); m_disabledOutputs.add(&output); m_outputs.remove(&output); changedOutputs(); // Propagate disabled state to outputs. handler().disableOutputsIfNecessary(); } void AudioNodeInput::enable(AudioNodeOutput& output) { ASSERT(deferredTaskHandler().isGraphOwner()); ASSERT(m_disabledOutputs.contains(&output)); // Move output from disabled list to active list. m_outputs.add(&output); m_disabledOutputs.remove(&output); changedOutputs(); // Propagate enabled state to outputs. handler().enableOutputsIfNecessary(); } void AudioNodeInput::didUpdate() { handler().checkNumberOfChannelsForInput(this); } void AudioNodeInput::updateInternalBus() { ASSERT(deferredTaskHandler().isAudioThread()); ASSERT(deferredTaskHandler().isGraphOwner()); unsigned numberOfInputChannels = numberOfChannels(); if (numberOfInputChannels == m_internalSummingBus->numberOfChannels()) return; m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioHandler::ProcessingSizeInFrames); } unsigned AudioNodeInput::numberOfChannels() const { AudioHandler::ChannelCountMode mode = handler().internalChannelCountMode(); if (mode == AudioHandler::Explicit) return handler().channelCount(); // Find the number of channels of the connection with the largest number of channels. unsigned maxChannels = 1; // one channel is the minimum allowed for (AudioNodeOutput* output : m_outputs) { // Use output()->numberOfChannels() instead of output->bus()->numberOfChannels(), // because the calling of AudioNodeOutput::bus() is not safe here. maxChannels = std::max(maxChannels, output->numberOfChannels()); } if (mode == AudioHandler::ClampedMax) maxChannels = std::min(maxChannels, static_cast(handler().channelCount())); return maxChannels; } AudioBus* AudioNodeInput::bus() { ASSERT(deferredTaskHandler().isAudioThread()); // Handle single connection specially to allow for in-place processing. if (numberOfRenderingConnections() == 1 && handler().internalChannelCountMode() == AudioHandler::Max) return renderingOutput(0)->bus(); // Multiple connections case or complex ChannelCountMode (or no connections). return internalSummingBus(); } AudioBus* AudioNodeInput::internalSummingBus() { ASSERT(deferredTaskHandler().isAudioThread()); return m_internalSummingBus.get(); } void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess) { ASSERT(deferredTaskHandler().isAudioThread()); // We shouldn't be calling this method if there's only one connection, since it's less efficient. ASSERT(numberOfRenderingConnections() > 1 || handler().internalChannelCountMode() != AudioHandler::Max); ASSERT(summingBus); if (!summingBus) return; summingBus->zero(); AudioBus::ChannelInterpretation interpretation = handler().internalChannelInterpretation(); for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) { AudioNodeOutput* output = renderingOutput(i); ASSERT(output); // Render audio from this output. AudioBus* connectionBus = output->pull(0, framesToProcess); // Sum, with unity-gain. summingBus->sumFrom(*connectionBus, interpretation); } } AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess) { ASSERT(deferredTaskHandler().isAudioThread()); // Handle single connection case. if (numberOfRenderingConnections() == 1 && handler().internalChannelCountMode() == AudioHandler::Max) { // The output will optimize processing using inPlaceBus if it's able. AudioNodeOutput* output = this->renderingOutput(0); return output->pull(inPlaceBus, framesToProcess); } AudioBus* internalSummingBus = this->internalSummingBus(); if (!numberOfRenderingConnections()) { // At least, generate silence if we're not connected to anything. // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing. internalSummingBus->zero(); return internalSummingBus; } // Handle multiple connections case. sumAllConnections(internalSummingBus, framesToProcess); return internalSummingBus; } } // namespace blink