/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ConvolverNode_h #define ConvolverNode_h #include "base/gtest_prod_util.h" #include "modules/ModulesExport.h" #include "modules/webaudio/AudioNode.h" #include "wtf/OwnPtr.h" #include "wtf/RefPtr.h" #include "wtf/ThreadingPrimitives.h" namespace blink { class AudioBuffer; class ExceptionState; class Reverb; class MODULES_EXPORT ConvolverHandler final : public AudioHandler { public: static PassRefPtr create(AudioNode&, float sampleRate); ~ConvolverHandler() override; // AudioHandler void process(size_t framesToProcess) override; // Impulse responses void setBuffer(AudioBuffer*, ExceptionState&); AudioBuffer* buffer(); bool normalize() const { return m_normalize; } void setNormalize(bool normalize) { m_normalize = normalize; } private: ConvolverHandler(AudioNode&, float sampleRate); double tailTime() const override; double latencyTime() const override; OwnPtr m_reverb; // This Persistent doesn't make a reference cycle including the owner // ConvolverNode. Persistent m_buffer; // This synchronizes dynamic changes to the convolution impulse response with process(). mutable Mutex m_processLock; // Normalize the impulse response or not. Must default to true. bool m_normalize; FRIEND_TEST_ALL_PREFIXES(ConvolverNodeTest, ReverbLifetime); }; class MODULES_EXPORT ConvolverNode final : public AudioNode { DEFINE_WRAPPERTYPEINFO(); public: static ConvolverNode* create(AbstractAudioContext&, float sampleRate); AudioBuffer* buffer() const; void setBuffer(AudioBuffer*, ExceptionState&); bool normalize() const; void setNormalize(bool); private: ConvolverNode(AbstractAudioContext&, float sampleRate); ConvolverHandler& convolverHandler() const; FRIEND_TEST_ALL_PREFIXES(ConvolverNodeTest, ReverbLifetime); }; } // namespace blink #endif // ConvolverNode_h