/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "modules/webaudio/DelayDSPKernel.h" #include "platform/audio/AudioUtilities.h" #include "wtf/MathExtras.h" #include namespace blink { const float SmoothingTimeConstant = 0.020f; // 20ms DelayDSPKernel::DelayDSPKernel(DelayProcessor* processor) : AudioDelayDSPKernel(processor, AudioHandler::ProcessingSizeInFrames) { ASSERT(processor); ASSERT(processor->sampleRate() > 0); if (!(processor && processor->sampleRate() > 0)) return; m_maxDelayTime = processor->maxDelayTime(); ASSERT(m_maxDelayTime >= 0); ASSERT(!std::isnan(m_maxDelayTime)); if (m_maxDelayTime < 0 || std::isnan(m_maxDelayTime)) return; m_buffer.allocate(bufferLengthForDelay(m_maxDelayTime, processor->sampleRate())); m_buffer.zero(); m_smoothingRate = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, processor->sampleRate()); } bool DelayDSPKernel::hasSampleAccurateValues() { return delayProcessor()->delayTime().hasSampleAccurateValues(); } void DelayDSPKernel::calculateSampleAccurateValues(float* delayTimes, size_t framesToProcess) { delayProcessor()->delayTime().calculateSampleAccurateValues(delayTimes, framesToProcess); } double DelayDSPKernel::delayTime(float) { return delayProcessor()->delayTime().finalValue(); } } // namespace blink