/* * Copyright (C) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef OscillatorNode_h #define OscillatorNode_h #include "modules/webaudio/AudioParam.h" #include "modules/webaudio/AudioScheduledSourceNode.h" #include "platform/audio/AudioBus.h" #include "wtf/OwnPtr.h" #include "wtf/PassRefPtr.h" #include "wtf/RefPtr.h" #include "wtf/Threading.h" namespace blink { class AbstractAudioContext; class ExceptionState; class PeriodicWave; // OscillatorNode is an audio generator of periodic waveforms. class OscillatorHandler final : public AudioScheduledSourceHandler { public: // The waveform type. // These must be defined as in the .idl file. enum { SINE = 0, SQUARE = 1, SAWTOOTH = 2, TRIANGLE = 3, CUSTOM = 4 }; static PassRefPtr create(AudioNode&, float sampleRate, AudioParamHandler& frequency, AudioParamHandler& detune); ~OscillatorHandler() override; // AudioHandler void process(size_t framesToProcess) override; String type() const; void setType(const String&, ExceptionState&); void setPeriodicWave(PeriodicWave*); private: OscillatorHandler(AudioNode&, float sampleRate, AudioParamHandler& frequency, AudioParamHandler& detune); bool setType(unsigned); // Returns true on success. // Returns true if there are sample-accurate timeline parameter changes. bool calculateSampleAccuratePhaseIncrements(size_t framesToProcess); bool propagatesSilence() const override; // One of the waveform types defined in the enum. unsigned short m_type; // Frequency value in Hertz. RefPtr m_frequency; // Detune value (deviating from the frequency) in Cents. RefPtr m_detune; bool m_firstRender; // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position. // Since it's floating-point, it has sub-sample accuracy. double m_virtualReadIndex; // Stores sample-accurate values calculated according to frequency and detune. AudioFloatArray m_phaseIncrements; AudioFloatArray m_detuneValues; // This Persistent doesn't make a reference cycle including the owner // OscillatorNode. Persistent m_periodicWave; }; class OscillatorNode final : public AudioScheduledSourceNode { DEFINE_WRAPPERTYPEINFO(); public: static OscillatorNode* create(AbstractAudioContext&, float sampleRate); DECLARE_VIRTUAL_TRACE(); String type() const; void setType(const String&, ExceptionState&); AudioParam* frequency(); AudioParam* detune(); void setPeriodicWave(PeriodicWave*); private: OscillatorNode(AbstractAudioContext&, float sampleRate); OscillatorHandler& oscillatorHandler() const; Member m_frequency; Member m_detune; }; } // namespace blink #endif // OscillatorNode_h