/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScriptProcessorNode_h #define ScriptProcessorNode_h #include "base/gtest_prod_util.h" #include "modules/webaudio/AudioNode.h" #include "platform/audio/AudioBus.h" #include "wtf/Forward.h" #include "wtf/PassRefPtr.h" #include "wtf/RefPtr.h" #include "wtf/Vector.h" namespace blink { class AbstractAudioContext; class AudioBuffer; // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or processing directly using JavaScript. // The API allows for a variable number of inputs and outputs, although it must have at least one input or output. // This basic implementation supports no more than one input and output. // The "onaudioprocess" attribute is an event listener which will get called periodically with an AudioProcessingEvent which has // AudioBuffers for each input and output. class ScriptProcessorHandler final : public AudioHandler { public: static PassRefPtr create(AudioNode&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); ~ScriptProcessorHandler() override; // AudioHandler void process(size_t framesToProcess) override; void initialize() override; size_t bufferSize() const { return m_bufferSize; } void setChannelCount(unsigned long, ExceptionState&) override; void setChannelCountMode(const String&, ExceptionState&) override; virtual unsigned numberOfOutputChannels() const { return m_numberOfOutputChannels; } private: ScriptProcessorHandler(AudioNode&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); double tailTime() const override; double latencyTime() const override; void fireProcessEvent(unsigned); // Double buffering unsigned doubleBufferIndex() const { return m_doubleBufferIndex; } void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; } unsigned m_doubleBufferIndex; // These Persistent don't make reference cycles including the owner // ScriptProcessorNode. PersistentHeapVector> m_inputBuffers; PersistentHeapVector> m_outputBuffers; size_t m_bufferSize; unsigned m_bufferReadWriteIndex; unsigned m_numberOfInputChannels; unsigned m_numberOfOutputChannels; RefPtr m_internalInputBus; // Synchronize process() with fireProcessEvent(). mutable Mutex m_processEventLock; FRIEND_TEST_ALL_PREFIXES(ScriptProcessorNodeTest, BufferLifetime); }; class ScriptProcessorNode final : public AudioNode { DEFINE_WRAPPERTYPEINFO(); public: // bufferSize must be one of the following values: 256, 512, 1024, 2048, // 4096, 8192, 16384. // This value controls how frequently the onaudioprocess event handler is // called and how many sample-frames need to be processed each call. // Lower numbers for bufferSize will result in a lower (better) // latency. Higher numbers will be necessary to avoid audio breakup and // glitches. // The value chosen must carefully balance between latency and audio quality. static ScriptProcessorNode* create(AbstractAudioContext&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); DEFINE_ATTRIBUTE_EVENT_LISTENER(audioprocess); size_t bufferSize() const; private: ScriptProcessorNode(AbstractAudioContext&, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); }; } // namespace blink #endif // ScriptProcessorNode_h