// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "modules/webgl/WebGLCompressedTextureASTC.h" #include "modules/webgl/WebGLRenderingContextBase.h" namespace blink { const WebGLCompressedTextureASTC::BlockSizeCompressASTC WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = { {GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4}, {GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4}, {GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5}, {GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5}, {GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6}, {GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5}, {GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6}, {GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8}, {GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5}, {GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6}, {GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8}, {GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10}, {GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10}, {GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12}}; WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase* context) : WebGLExtension(context) { const int kAlphaFormatGap = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR - GL_COMPRESSED_RGBA_ASTC_4x4_KHR; for (size_t i = 0; i < arraysize(WebGLCompressedTextureASTC::kBlockSizeCompressASTC); i++) { /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */ context->addCompressedTextureFormat( WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType); /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */ context->addCompressedTextureFormat( WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + kAlphaFormatGap); } } WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() { } WebGLExtensionName WebGLCompressedTextureASTC::name() const { return WebGLCompressedTextureASTCName; } WebGLCompressedTextureASTC* WebGLCompressedTextureASTC::create(WebGLRenderingContextBase* context) { return new WebGLCompressedTextureASTC(context); } bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context) { Extensions3DUtil* extensionsUtil = context->extensionsUtil(); return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ldr"); } const char* WebGLCompressedTextureASTC::extensionName() { // TODO(cyzero.kim): implement extension for GL_KHR_texture_compression_astc_hdr. return "WEBGL_compressed_texture_astc"; } } // namespace blink