/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "modules/webgl/WebGLContextGroup.h" #include "modules/webgl/WebGLSharedObject.h" namespace blink { PassRefPtr WebGLContextGroup::create() { RefPtr contextGroup = adoptRef(new WebGLContextGroup()); return contextGroup.release(); } WebGLContextGroup::WebGLContextGroup() { } WebGLContextGroup::~WebGLContextGroup() { detachAndRemoveAllObjects(); } WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() { ASSERT(!m_contexts.isEmpty()); return (*m_contexts.begin())->webContext(); } void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) { m_contexts.add(context); } void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) { // We must call detachAndRemoveAllObjects before removing the last context. if (m_contexts.size() == 1 && m_contexts.contains(context)) detachAndRemoveAllObjects(); m_contexts.remove(context); } void WebGLContextGroup::removeObject(WebGLSharedObject* object) { m_groupObjects.remove(object); } void WebGLContextGroup::addObject(WebGLSharedObject* object) { m_groupObjects.add(object); } void WebGLContextGroup::detachAndRemoveAllObjects() { while (!m_groupObjects.isEmpty()) { (*m_groupObjects.begin())->detachContextGroup(); } } void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextMode mode, WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod) { // Detach must happen before loseContextImpl, which destroys the GraphicsContext3D // and prevents groupObjects from being properly deleted. detachAndRemoveAllObjects(); for (WebGLRenderingContextBase* const context : m_contexts) context->loseContextImpl(mode, autoRecoveryMethod); } } // namespace blink