/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "modules/webgl/WebGLShader.h" #include "modules/webgl/WebGLRenderingContextBase.h" namespace blink { WebGLShader* WebGLShader::create(WebGLRenderingContextBase* ctx, GLenum type) { return new WebGLShader(ctx, type); } WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) : WebGLSharedPlatform3DObject(ctx) , m_type(type) , m_source("") { setObject(ctx->webContext()->createShader(type)); } WebGLShader::~WebGLShader() { // See the comment in WebGLObject::detachAndDeleteObject(). detachAndDeleteObject(); } void WebGLShader::deleteObjectImpl(WebGraphicsContext3D* context3d) { context3d->deleteShader(m_object); m_object = 0; } } // namespace blink