/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UserGestureIndicator_h #define UserGestureIndicator_h #include "platform/PlatformExport.h" #include "wtf/Noncopyable.h" #include "wtf/RefCounted.h" #include "wtf/RefPtr.h" namespace blink { class UserGestureIndicator; enum ProcessingUserGestureState { DefinitelyProcessingNewUserGesture, DefinitelyProcessingUserGesture, PossiblyProcessingUserGesture, DefinitelyNotProcessingUserGesture }; class PLATFORM_EXPORT UserGestureToken : public RefCounted { public: virtual ~UserGestureToken() { } virtual bool hasGestures() const = 0; virtual void setOutOfProcess() = 0; virtual void setJavascriptPrompt() = 0; virtual void setPauseInDebugger() = 0; }; class PLATFORM_EXPORT UserGestureIndicator { WTF_MAKE_NONCOPYABLE(UserGestureIndicator); public: static bool processingUserGesture(); static bool consumeUserGesture(); static UserGestureToken* currentToken(); static void clearProcessedUserGestureSinceLoad(); static bool processedUserGestureSinceLoad(); explicit UserGestureIndicator(ProcessingUserGestureState); explicit UserGestureIndicator(PassRefPtr); ~UserGestureIndicator(); private: static ProcessingUserGestureState s_state; static UserGestureIndicator* s_topmostIndicator; static bool s_processedUserGestureSinceLoad; ProcessingUserGestureState m_previousState; RefPtr m_token; }; } #endif